Monday, February 18, 2013

Sunday In The Park: GW2

Over many years, on many forums and in the comment threads of many long-suffering blogs, I have banged on about my belief that any MMO can be either sandbox or theme park depending on how you choose to approach it. For all that I hold this to be self-evident, however, I have little in the way of personal experience to offer to back it up. The plain fact remains that I don't really know what a Theme Park is. In fact, before I learned the term through its use in gaming, if it meant anything to me at all it would have been something like this.

Such a lack of personal experience of the original has always left me at a disadvantage when the term gets thrown around in relation to MMOs. I could dimly apprehend its relevance but nothing resonated with my own playstyle, which tends towards the chaotic. I act often on whim and sometimes on whimsy. I create my own goals, pursue them for as long as they interest me then drop them without a second thought.

I am not, nor have I ever been, in the habit of slavishly pursuing any path set out for me by a game or its developers. The concept of moving from ride to ride, waiting patiently or impatiently for each to start, whirling around and around until the music stops then staggering off towards the next is alien to me. Well, it was until yesterday.

Last Friday my Thief dinged 80, the sixth of my Guild Wars 2 characters to reach that milestone. Rather than jump straight back on the horse with my Mesmer or Guardian I thought I'd goof around for the weekend. I spent all Friday night and Saturday morning sorting the bags and bank vaults of six characters. Then for an encore I organized the guild bank.

There were a lot of weapons and pieces of armor strewn around and in the course of tidying it all up it became apparent to me that I had a lot of level 80s dressed in level 50-70 gear. At best. I spent most of the rest of Saturday on the Trading Post, buying and selling. People will buy anything. I was amazed. Throw any old rubbish on there and it's snapped up in seconds.

Anyway, by late Saturday evening all six 80s were in what I would consider to be basic level 80 starting gear with upgraded Masterwork or better in every slot, but between the lot of them they could barely muster an average of one Exotic each. Now, I don't believe I they need Exotics to do anything I'm likely to ask them to do but I was enjoying playing Barbies so I decided I'd spend Sunday farming Rares to convert to Globs of Ectoplasm so that I or Mrs Bhagpuss (who has all craft trades maxed) could make whatever I fancied. That's how I came to see the true horror of the MMORPG Theme Park Experience in action for possibly the first time in my life.

GW2 has a number of open-world events that conclude with the dropping of a chest the size and appearance of a commercial freezer. Inside this chest can be, but rarely are, Rares. Not counting the Temple events in Orr there are six of these chest-droppers. Three feature lieutenants of the Elder Dragons: Claw of Jormag, Tequaatl the Sunless and The Shatterer. The other three are The Frozen Maw, Shadow Behemoth and Fire Elemental. They keep to a strict schedule which you can find handily recorded, tabulated and regularly updated at the Guild Wars Temple website.

People use this like a railway timetable. Each event has a margin of error, presumably in an attempt to create some spurious sense of spontaneity but in practice all of them pop at numbingly regular intervals. If you keep an eye on the timers you can waypoint from Frostgorge Sound in the Far Shiverpeaks to Sparkfly Fen in the Steamspur Mountains before bouncing back up via Queensdale to Wayferer Foothills and you won't be alone.

On a busy Sunday the resemblance to what I imagine a real Theme Park to be like was unmistakeable. A few minutes before the earliest point at which an event could begin people would begin to gather and mill around, becoming increasingly fractious the longer they had to wait.

With the exception of Tequaatl, who just appears at the ominous cry of "There's something in the water!", all the events require some chain of pre-events to be completed. If these are right at the main location, as they are for The Claw and The Maw, the whole zerg sets to with a will. If they happen somewhere out of sight, as at The Shatterer or Shadow Behemoth, everyone shuffles around where they stand, complaining that someone ought to be doing the pre-events.

Someone always is, and they are the ones who often miss out on the main event because of their public-spiritidness. By the time they hoof it over to the where the action is, the action isn't. The ride has stopped and everyone has has moved on.

The dragon driven out, the Maw quiet once more, the air is filled with the wailing and gnashing of teeth of the disappointed chest-openers. "Nothing but blues" is the common refrain. In Frostgorge you could get crushed in the scrum at the nearby vendor as everyone rushes to unload their worthless rubbish. Anyone lucky enough to pull a Rare out of the box is honor-bound to link it in Map chat, mostly to prove it really can happen. Sometimes the class clown will throw in a link to a Legendary. How we laughed.

I did this most of the day. The only event I didn't do was the Fire Elemental. Never done that. I did the Shadow Behemoth for the first time (the first several times) thanks to reading The Egg Baron's recent fine walkthrough. It's been bugged as long as I can remember but it's working fine now. I did The Maw, which pops about every 30 minutes or so, many times; Claw of Jormag and The Shatterer a couple and Tequaatl once.

I got half a dozen or so Rares, a couple of which were upgrades that I used. I blew the rest up for Ectos. It was a fun way to spend Sunday, but it really brought home to me how mechanical and gamelike GW2 can be. This morning I read J3w3l comparing the open world of Firefall to GW2 "...every time I try to level in GW2 it is just ticking off the check list of stuff to do so I can progress to the next zone. Fill in that heart, see that vista", she says. "It could have been an amazingly large, open and complex world but now it feels entirely compartmentalised."

It certainly can feel that way. Usually I don't even notice it but yesterday was a true glimpse into the Dark Side. ANet have said they intend to add more events so that any given event is seen less frequently. I would suggest they also remove Chest rewards from events completely. Increase the chance for better quality loot from any event instead. Encourage people to do events because they are interesting, intriguing, odd or amusing, not for the slim chance of a yellow weapon to destroy to make an orange one. Make it more about the park and less about the rides.

Still and all, I did have fun.

Sunday, February 17, 2013

It's Only A Thought And Other Cliches: Camelot Unchained & WildStar

My job gives me a lot of holiday, on top of which I only work four days a week. Like Travis McGee  I'm doing my best to take my retirement in installments. Consequently I've been able to spend much of the last ten days playing MMOs. I've also been writing about them, reading about them and, here's the dangerous part, thinking about them.

While I've been taking time off work, Mark Jacobs has been doing just the opposite. He's been on a PR blitz for Camelot Unchained, the spiritual sequel to his landmark MMO of a decade or so back, which he intends to bring to Kickstarter sometime soon and, if he gets the backing and a fair wind, to market sometime around Autumn 2015.

The MMO blogosphere has been ablaze with discussion (well, smouldering slightly at the edges), both on Mark Jacobs' prospects of success and the nature of the game. Probably the best discussion that I've read has been at Keen and Graev, where Mark Jacobs himself has been responding and clarifying.

Apparently we've been here before with Warhammer Online, whose legendary hype train I completely missed in much the same way I mostly missed the first few years of WoW's success. I've written and read about MMOs for as long as I've been playing them, but for most of that time all my writing and reading took place on the forums of MMOs I was playing or websites dedicated to them, so if I wasn't actively following a game I had only the barest knowledge of its existence.

Nowadays I keep myself much better informed, so even though I have no particular plans to play, I'm paying close attention to Camelot Unchained. Another MMO I have a weather eye on, one that I definitely do have plans for, is Carbine's WildStar and there, too, the hype flows fast and free, not least in this typically well-made and witty promo.

This lengthy preamble brings me to my point. All this hype is intended to get the players - us, that is - thinking about these games, so I've been doing just that; thinking about which I might want to play and why.

When I found Everquest in 1999 (and yes, it was a little like finding God...) I was hoping for something akin to a perpetual game of AD&D, with the computer acting as DM and the general population of the entire world standing in as players. I wanted a goodly portion of roleplaying, a hefty dollop of adventure, plenty of wilderness to wander and witty banter all the way. Mostly, that was what I got.

Over the years a little of that has been lost but a lot has been added. The concept of the MMORPG has stretched until it's all out of shape. At the Camelot Unchained end of the forest it's a four yorkshiremen world, uphill both ways, in the snow; down at the WildStar Wonderpark it's "how would you like it, sir?".

Well, I don't know how I'd like it, that's the problem, isn't it? And I'm not likely to know until you give it to me. An unpaid job, doing repetitive tasks in my own time in order to build something to entertain myself with, isn't that what the new shibboleth of "player-driven content" amounts to? That doesn't sound like such a great offer. When I go to the cinema, they don't hand me fifty yards of canvas and a needle and tell me to stitch up a screen before I get to watch the movie.

On the other hand, there's little to match the satisfaction of standing back admiring something you've made for yourself, and I wouldn't be sitting here writing instead of playing if I wasn't at least as interested in creating as consuming.

Yes, thinking about things is a dangerous practice. It rarely leads to contentment. I've had a week of it and I'm more confused than ever. I don't even have a conclusion to this post. I wrote several closing paragraphs and when I read them back I realized I didn't even agree with myself so I had to delete them.

One size doesn't fit all. There's a cliche to end on. Maybe I'll just have to play Camelot Unchained and WildStar and decide which I like best by seeing which I want to play more of, rather than deciding in advance that one will suit me and the other won't. Maybe I'll just have to keep an open mind - another fine cliche worn smooth with justified use. ArcheAge, Neverwinter, Dragon's Prophet (you thought I'd forgotten you, didn't you? Well I haven't!), City of Steam, EQNext... maybe I should even try TESO. Don't close any doors, burn any bridges, leave any stones unturned. Or am I just sitting on the fence?


Friday, February 15, 2013

Dungeon Day Alert: GW2, DCUO

Yesterday turned out to be Dungeon Day. I hadn't planned it that way but it didn't come quite out of the blue. A trip underground had been on the cards since February's Monthly added "Dungeon Participation" to the chore list.

Since launch, hordes of ill-tempered adventurers and dungeoneers have found themselves conscripted into the War in the Mists to get their 50 "Monthly WvW Player Kills", something I can usually knock off in a session or two of normal play. Turnabout is supposed to be fair play, so I didn't complain too much when the addition of Fractal dungeons to the game at the end of last year brought with it a requirement to do seven of the irritating hoop-jumpers, a demand I grudgingly complied with the first month it appeared and then said "never again".

I would have been quite content to ignore monthlies altogether had the Laurel system not been thrust upon us. I didn't really need the rewards we'd been getting before then. Every Jug of Karma I've ever received is still sitting undrunk in my bank, every Mystic Coin has gone unspent. Laurels, however, are  different matter. Until some other means of obtaining them appears, they come one at a time via a Daily drip-feed. The Monthly completed brings another ten. If you want to buy anything worth having, and there's quite a lot in that basket, you can't really afford to be picky about what you do to get them.

Golems. They look funny but no-one's laughing.
Looking on the not-really-very bright side, at least we're only being tasked with completing five dungeons. We had to knock out seven Fractals, although I ended up attempting at least twice that many before I finally got the damn thing done. Also, Dungeons are at least in some fashion integrated into the world, not something bolted on as an all-too-obvious makeshift patch when the good ship Progression sprang a leak. Against that, GW2 Dungeons have a very poor reputation both as examples of the form and as any kind of entertainment.

The only time I'd done one before was when I'd assisted Mrs Bhagpuss in the completion of her ranger's Personal Story. That was Arah, the level 80 dungeon. It went on a bit and a lot of it was watching cut-scenes, or at least that's how I remember it. This time I thought I'd start at the other end and do the start of the Story in Ascalonian Catacombs. If I took one of my level 80s and joined one of the PUGs that are almost always recruiting for it when I'm in Plains of Ashford it should be a doddle.

So it was, just a few minutes after logging in yesterday morning that my level 76 Thief entered The Crucible of Eternity, the penultimate dungeon, recommended level 78. I don't know why! Someone was LF1M for it while I was banking in Lion's Arch and I wasn't really awake yet. These things happen.

He is. I'm not.
It took a long time. A long, long time. Over two hours. I think three of the group already knew each other, one had done the dungeon before and I was the only one under 80. It was a pleasant group, as all PUGs I've had in GW2 have been, good-humoured and patient for the most part. Just as well since the first pull was a full group wipe.

It got better after that and we progressed to about half-way through the dungeon, set in a dizzying descent through an Asuran research facility known by the not very reassuring name of The Infinite Coil Reactor. As a Thief I didn't have much to do other than try to hurt stuff and not die. I used the Shortbow a lot. No-one complained.

We got hung up for a long while on some annoying Inquest gnomes Asuras with heavy golem back-up who blocked the stairs while firing incredibly annoying balls of light from their high-tech rifles that followed you no matter where you dodged. After many deaths and an extortionate repair bill we managed to split them up and whittle them down. After that it was plain, if very stately sailing.

The dungeon has a bit of a horror movie ending. Just 'cos you've killed the main villain don't think it's over, that's all I'm saying. Also, Bosses that have a "Kill Shot" ability that one-shots anyone are cheesy. Always have been, always will be. All in all it wasn't too bad. Far too long but that was probably because we weren't very organised. The story was about as engrossing as your average Saturday morning cartoon, there was an admirable absence of dance-steps to learn and I got a hat.

Guys! Wait for me! I was just knocked out!
Four more to do over the next two weeks, then. Not too terrible a prospect and I can't have had that bad a time because late last evening I was in another dungeon. Sort of. Super heroes don't really do dungeons. They do "Alerts". This one was on the Moon.

Yes, I seem to be playing DCUO again. Not sure why other than it's just a lot of fun. In short bursts. Why was I doing an Alert with a character I barely remember how to play within minutes of logging in? Furniture, that's why. I have a Base that needs decorating and since Ikea doesn't appear to have reached Metropolis yet it seems the only way to get a coffee table is to fly to the Moon and steal one. Oh wait, we're super-heroes. Confiscate one. That's probably what we're doing...

It's okay guys, If I don't know my way back by now...
In space no can hear you scream, which suits DCUO PUGs just fine because no-one ever speaks. Hardly surprising since DCUO has the worst chat interface ever seen in a major (or minor) MMO. Also just as well because all I would have heard would have been "Who's the idiot in the clown suit and why is he dead all the time?".

Luckily we had a level 30 slumming it in this (I think) level 18 recommended Alert. Other heroes came and went, a Green Lantern clone rolled "Need" on everything and then left half-way through. On the scorecard at the end he was flat bottom in everything so, nice run for him. I was second from last but at least I had the self-awareness to roll Greed, although only because no furniture dropped.

It's behind you!
By the final boss I was beginning to remember how the controls worked and what my abilities were. At least I made it through the last couple of fights alive. The whole thing took maybe twenty minutes and was fun all the time, even when I was being repeatedly pummeled to the ground.

You dancing? I'm asking.
Now that I come to think of it, perhaps the villains targeted me because I was dressed as a circus clown they were driven berserk with envy over my Valentines Day finest. When I logged in I had mail and in the mail were Valentine's presents which brought a flurry, even a blizzard of unearned "Achievements" and the most ill-considered "romantic" leisure-wear I have ever seen. Let's not mince words - it's a clown suit. Someone in the SOE art department doesn't have a date for Valentine's this year, I'm guessing.

So there you have it. What does it take to get me into a dungeon these days? Bribes, basically. But once I'm in there it's kinda fun. I guess that means I'll be going again.

Wednesday, February 13, 2013

Nobody's Perfect: EQ2

When SW:ToR finally hopped off the fence and set a date for what they refer to as "same-gender romance", a phrase that manages to be both clinical and coy at the same time, the long-awaited move attracted a lot of attention. Meanwhile, in a galaxy far, far away this kind of thing has been going on for years.

Over in Norrath, Erollisi Day is back once again. Naimi Denmother has her usual, impeccable overview of what's new this time around and Zam has comprehensive and clear details for the entire event. There are no new quests this year but there are extra rewards for some existing ones plus a new crafting book, so I took the opportunity of this morning's GW2 server maintenance to take a stroll round Freeport and smell the roses.

Dalron Pinot has been setting up his Love Clinic on the East Freeport docks for six years now, offering classes on How To Pick Up Anyone Regardless Of Gender, Race, Species or Interest. He really doesn't care who he hits on and as you follow his lead it soon becomes apparent that he has a point - in Norrath anything goes! 


I've done this quest many times but every year it swings its fat, wet fish of gobsmackery full into my unsuspecting face yet again. Armed only with a selection of pick-up lines that would get you bodily ejected from any self-respecting singles bar, and with a persistence that could only end with a court order, Dalron sends you out to walk the streets of Norrath's most unforgiving, corrupt, neo-fascist militarized seaport looking for love.

Your mission, should you be suicidal enough to accept it, is to approach complete strangers and with no pre-amble of any kind launch into a hamfisted attempt to inveigle them into some kind of "romantic" tryst. Never mind if you happen to be a meter-high talking rat. Or, for that matter, a six-inch tall pixie. Don't worry about your own sexual orientation or that of your intended paramour. Don't worry if  any kind of physical relationship between you would even be physically possible, let alone welcome. Just get in there and start flirting!

Amazingly, rather than leading to armed combat, which would hardly be an unusual outcome for a quest or indeed any chance meeting in the streets and bars of Freeport, all your victims are either flattered, amused or take pity on you. No matter whether you're trying your weary lines on a muscular male dwarf in a vest, a bouffant-coiffed gnome with mental health issues or a Priestess in a Celibate order, everyone takes it all in good part.

And it isn't really all that surprising. Norrath is and always has been a wonderfully tolerant place (if you overlook the rabid and intense racial hatreds, and the predilections of some sentient species to use others as a food source). Once Erollisi day passes we'll soon be onto Brew Day, when a drunken dwarf will send us around his many old haunts to review the mismatched collection of drunken one-night stands he vaguely remembers so you can report back to him on whether any of them is good-looking enough for another try. Oh and incidentally, while you're at it, what species were they? Then, on a more positive note, there's the charming Commonlands inter-species romance between a young Ratongan Romeo and his Kerran Juliet. That's bound to end well...

I love it. It's wonderful and bonkers at the same time, which just about sums Norrath up. Long may Everquest continue its admirable tradition of tolerance, open-mindedness and complete disregard of logic or sanity. It better still be like this in EQNext, that's all I'm saying.

Monday, February 11, 2013

Neverwinter Spring

This weekend saw the first of three short betas for Cryptic's upcoming D&D flavored MMO, Neverwinter. Massively have been giving the game extensive coverage but Tipa at West Karana has by far the best write-up I've seen.

Last November I mentioned my interest but it had faded somewhat . Most of the information that trickled out didn't sound all that inspiring. I didn't even bother signing up for the beta, far less lay out $60 for the "Founder's Pack" so I could play three weekends then have my characters deleted. Oh, and then another three days with my real character before the game launches completely free-to-play. Yes, I know there's a mount and a companion and some other odds and ends but, really... $60 for three beta weekends a month or two before a full F2P launch?

This seems to be a thing, though. City of Steam did it too and I guess if you know you are going to play the game and you know you are going to spend that much in the cash shop anyway, it does no harm to pony up in advance and have the benefit of beta. I can't pretend I won't be doing it for EQNext if the opportunity arises.

Neverwinter, though, I am not that stoked for, but Tipa's piece and some of the comments on it have rekindled my interest, as have some of the videos and screenshots. It's still the Forge content creation system that I most want to get my hands on, but the game itself looks like it could turn out to be fun.

I played Dungeons and Dragons Online for a fair while, first in beta, when it was rubbish (and that's being generous) and later when it had been tarted up into something that could pass for a real MMO in a dim light. By then it had become sort of fun, but the reliance on repeating story-driven dungeons on increasing levels of difficulty struck me as ludicrous after a short while, so my stay was short.

Another point against DDO was the Eberron milieu. It was unfamiliar and I can't say it grew on me much in the time I spent there. I'm no big-time D&D fan but I do know and like the Forgotten Realms setting and that alone makes me considerably more interested in Neverwinter.

I also like what I've seen so far of Cryptic's MMOs. While neither Champions Online nor STO grabbed me, that had more to do with the genres they inhabited than anything about the way they were made. I found both of them clean in design, straightforward and pleasant to play. I have reasonable confidence that the House that made those could make a fantasy MMO that I would enjoy.

There's still the action-MMO aspect to get past, but I found Shawn Schuster's negative impressions of Neverwinter's combat strangely encouraging. The very things he rails against, the hand-holding, the clunky, static movement, the lack of strafing, lead me to hope that there might not be all that much "action" after all.

Anyway, not long to wait. Neverwinter should be out in a couple or three months. I'm quite looking forward to it.

Sunday, February 10, 2013

Server Pride


When I began playing MMOs I didn't even know what a server was. I installed Everquest,  stared at the list of incomprehensible names and decided to pick one I had an outside chance of remembering. Prexus.

I learned the ropes on Prexus but after a while I dallied with other servers. I tried Brell Serelis because I heard it was the unofficial role-playing server. I played on Test because, well, Test is Best. Then, as EQ waxed and new servers flowered I made sure to start a character on every one as it launched. When time came to pick a legacy server for my characters in EQ2 I chose Luclin , even though when I go back to Everquest these days it's on Stromm that I mostly play.

It fast became clear to me early that servers differed. DAOC forbade you to play different realms on the same server so it wasn't long before I knew the flavors of three. After that if I played any MMO for more than a month or two you could bet I'd have characters on more than one server and the theory held. Servers differ was the orthodoxy and the orthodoxy was true.


Fast forward. Technology advances. Megaservers holding tens of thousands, even single servers hosting entire MMOs become possible. Just because something can be done, however, does not mean it should.

For the last half-year I've played a lot of Guild Wars 2. GW2 mandates that all characters on an account play on a single server. This I loathe. For most of this time we had free transfers, which neither I nor Mrs Bhagpuss will countenance. The character belongs to the server on which he or she was born. Short of a server merge, there is no compromise with this.

Now we have Guesting, which is an acceptable way to sniff different air, but guests, rightly, cannot carry the banner of their host world. World vs world remains the province of the server of one's birth and it is in WvW that proof can be found, should proof be required, that servers really do have communities, atmospheres, ambiances. Still. Even now. After all these years.


Yak's Bend has battled many worlds. From the glory days against Tarnished Coast to the nadir when we threw ourselves despairingly onto Kaineng's swords, every match has hammered home the point: servers differ.

If you doubt it, browse the forums. See the gulf in tone and content between the matchup threads these last two weeks when Yak's Bend, Crystal Desert and Stormbluff Isle sought to outdo each other only in politeness, mutual respect and diffidence and the Maguuma, Dragonbrand, Kaineng thread that took three attempts to get started before hostility levels fell below Moderator lockdown tolerance.

Servers, shards, worlds, call them what you will, are the backbone of MMOs. If we lose this, we lose something precious. Let's not do that.


Kill Variety in Plains of Ashford: A Beginner's Guide, With Photographs: GW2

In a comment on one of Ravious's posts over at Kill Ten Rats a while back I claimed it was possible to get all thirteen kills for GW2's Kill Variety Daily in the very first starting area of Plains of Ashford. I also said I'd take screenshots to prove it. It is, and I have.

Since a couple of the creatures can't always be relied upon to be hanging around waiting for you to kill them at need you'll probably prefer to take a few steps just outside the Smokestead gate to the very beginning of the Old Duke's Estate just to save time. I have checked, though, and you can get both the Moa and Harpy kills while standing behind the gate itself, so they count!

It's also very easy to do Daily Events here and I may do a separate pictorial guide to that at some point. For Daily Healer you'll find plenty of Fishers lying down on the job at Lake Feritas and the Armory and Scrapyard events leave flattened charr NPCs strewn all over just waiting for you to soothe them back to life. Gatherer is possible, although its not the easiest place to do it. Kill Count you can do anywhere, of course, and I guess you could Dodge something here although I haven't tried. Crafting and the Laurel Vendor can be done in Black Citadel, which sort of counts, maybe, but for Aquatic and Veteran Kills I'm afraid you'll have to just hike up your robe and travel a few hundred yards into Plains of Ashford proper.

And with that, here's the guide:


1. Wurms

You'll see these ubiquitous little pests as soon as you come down the ramp from The Black Citadel.




2. Rats

In Plains of Ashford you're never more than a few feet from a rat. The Scrapyard teems with them.




3. Flame Legion

The Flame Legion aren't too bright but there sure are a lot of them. They make repeated attempts on both the Armory and the Scrapyard and hole up in caves to the North and East of the lake. Don't worry if you can't find them; they'll come find you.





4. Ghosts

Thanks to the legacy of the Foefire, nowhere in Plains of Ashford is entirely free of ghosts, although the infestation here is mild. Try along the west side of Lake Feritas or up on the ridge near the tunnel to Martyr's Wood.



5. Oozes

Lurking at the back of the Scrapyard (or wrecking yard if you prefer) you'll find plenty of these bile green gloops. Wear a rubber apron.



6. Hyenas

Don't bother him, he won't bother you. Hyenas pad quietly through the scrub in front of Black Citadel and around the lake.



7. Devourers

Devourers are the dominant predator throughout much of Ascalon. Charr have a strange relationships with these oversized scorpions, training them as warbeasts and developing an unlikely fondness for them as pets. You can scarcely go a yard here without stumbling over a lashtail. Fortunately these specimens are extremely docile.



8. Bats

There are three exits from the starting area of Plains of Ashford. The obvious and safe exit is the big metal walkway going south-east from Smokestead. The other two are both tunnels, one behind Smokestead itself and the other going from the eastern ridge through to Martyr's Woods. Both tunnels are infested with vampire bats. Be wary of them. They are probably the toughest non-veteran creatures in the area and two at a time can kill you.



9. Skritt

Now we're getting a little more obscure. I'd spent a long time in the Charr training area before I came across the Skritt. They live in a small cave behind Tela Range, where charr learn to fire cannons. Some unfathomable Skritt logic leads the little charmers to steal the cannonballs from time time triggering an event but there's no need to wait for that. Just pop one for your daily and do the skill point while you're up there if it's your first visit.



10. Flame Elementals

These flame elementals are easy to miss. They appear only when you destroy the Flame Legion braziers that line the paths up to the caves to the north of the lake. Moreover, once you have filled out Latera Painstorm's Heart you can no longer target the braziers so you're reliant on someone else to fan the flames.



11. Spiders

Remember when I said earlier that there are three ways out of the starting area? I lied. There are four. It's just that no-one in their right mind would use one of them. If you fight your way right through Facula Castrum, the north-west flame legion cave where the shaman appears for an event, you'll come to a tunnel. It goes to the extreme north of Martyr's Woods and it's full of spiders. Enjoy.



12. Tar Elementals

This is an old photo from beta. I waited for over an hour trying to get a shot of the tar elementals that spawn for an event in Lake Feritas. No luck. If they happen to be up, pop one. If not, don't fret. Plenty of other things to murder instead.



13. Moas

Like the good old Moa, for example. For these you have to step just outside the Smokestead gate, where you'll see a pack (herd? flock?) of them careening up and down in that mindless way they have.

I'm not sure why the kill variety requirement was reduced from the elegant fifteen to the rather awkward thirteen. Just in case it ever reverts, never fear! You can still finish it here, although you will have to take just a few paces out into the wider Plains.



14. Harpies

Harpies swoop in for an event that runs regularly even with no player involvement. It takes place immediately to the left of the Smokestead gate as you leave it, right where the mortars are.



15. Marmox

And no, I don't know what the plural of "Marmox" is. For some reason, this lumbering, armored rhino is level ten in an area where everything else, including you, is level six or seven. You might well decide he's not worth the trouble and go further into Ashford for grawl, wargs, bears or minotaurs, just to name a few.


If anyone knows of anything else lurking in the area that counts, please chirp up in the comments and if I can get a photo of it I'll add it in.
Wider Two Column Modification courtesy of The Blogger Guide