My experiments with World of Warcraft's new leveling options continue. Largely unsuccessfully.
Well, not unsuccessfully in terms of the levelling itself, I guess. That's going fine. I played my goblin shaman for a couple of hours last night and she went from ten to thirteen, which is level thirty in old money.
As I commented this morning over at Ulalu's blog, I'm finding the new system unexpectedly confusing. I thought the whole point of the revamp was to make everything simpler and clearer. It seems to have had the opposite effect, at least on me.
So far I've made two new characters, one Alliance and one Horde, both on the same unsubscribed account with no max-level characters. I've used the endless free trial, which allows you to make characters and play them to the new level twenty, which would be the mid-forties under the old method of counting.
Both characters were offered the option of starting in either their original, racial starting zones or in the new, universal starting zone, Exile's Reach. Supposedly only "veteran" accounts get that option. Having completed the new tutorial zone, however, neither received the dialog option I was reliably informed they should have had that would have allowed them to opt out of the introductory tour of their respective capital cities in favor of moving straight to the expansion of their choice.
As things stand I have a level ten worgen hunter in Stormwind who has visited Chromie, the expansion-of-choice facilitator, only to be told to finish the tour and come back later, and a level thirteen goblin shaman, now committed to helping the trolls of Zandalar with their seemingly endless series of trivial chores.
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| Anyone else getting those Roger Dean flashbacks again?. |
I was planning on taking the shaman to see Orgrimmar's version of Chromie once her introductory tour ended but the whole thing moved so seamlessly into the beginning of Battle for Azeroth I didn't even spot the join. I was enjoying the pretty good BfA opening movie before I knew what was happening and by then it was too late.
Which is fine. I'm determined to get my Vulpera fox-person started at some point and to do that I'll need a Horde character capable of getting the quests, for which they'll need to be, I'm guessing, at least level forty-five, which would have been one hundred and ten, entry level for the expansion when BfA launched. I'll have to subscribe to get that high, of course, and for all I know I might need to do the last five levels as well. I'll find out when I get there.
There seems to be a lot of that going on right now. The only way to find out how things work is to try them for myself. Just looking stuff up on the internet isn't cutting it. I'm not finding my experience in game to be an exact match with what I'm reading.
It's maybe not all that surprising. There are a lot of moving parts. Does it make a difference whether the account is subbed or not? Does it matter whether you have a maximum level character? Does that mean the maximum possible at the time the account was last subbed or the maximum during Battle for Azeroth? Is the game checking flags for things you've done, maybe by way of achievements? Does it know whether you really have already made yourself familiar with the capital cities or is it just going to take your word for it?
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| I'd hate to be a street-cleaner in this town. |
Once you've gotten started on Battle for Azeroth content, can you just drop out, talk to Chromie and start over somewhere else? Can you do that over and over again? And what if you don't take the tour or talk to Chromie? How about if you just arrive in Stormwind, fresh from Exile's Reach, then turn around, walk out the gate and go start leveling in Westfall and Redridge?
Honestly, this feels to me exactly like a beta. I'm really hyped to go out and experiment with all this stuff. I feel like making a slew of new characters and trying out all the options and seeing what I can break. I'd like to try doing the same things on an established free account, an established, subscribed account and a brand-new, free account to see what the differences are.
One thing I'm pretty sure about is that doing all that unpaid testing would be a lot more intellectually stimulating than playing the game itself. As Ula points out, leveling in Retail WoW is almost entirely challenge-free. So far I've found it next to impossible to get into any kind of trouble. Most mobs die in two casts. Healing seems a distant memory. I've yet to need to eat or drink anything, make anything, buy anything or do anything at all other than click on NPCs and equip quest rewards.
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| Hey! None of this was my idea! |
As far as I've gotten, the game pretty much plays itself. How am I staying focused? Or even awake?
Well, the scenery in Zandalar is spectacular. WoW's graphics may be stylized but they very definitely don't look outdated. Exploring would probably be fun, just for the screenshots, if I ever managed to step off the questline conveyor belt.
Speaking of quests, they literally never stop. Every one leads inexorably to another. There is no respite. At all. The writing is... okay, I guess. It's better than functional but not by a lot. I'm a dedicated reader of quest dialog in all games I play but here I do find myself skipping lines, paragraphs even, almost involuntarily.
The trolls seem like they ought to be amusing but somehow they rarely are. There's clearly a discussion to be had about their ethnicity. I'm guessing that's a converation that's been had elsewhere, already. It would pretty much have to have been. I can just about deal with the voice-acting but the phonetic rendering of the accent in the quest text is... difficult.
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| I feel like I want to say something but maybe I shouldn't? |
As for the action, the quest designers clearly try to keep themselves amused by trying every variation in the playbook, even when the result mitigates against reason, sanity or enjoyment. I'm all for a bit of variety but I find myself wishing I could just go somewhere and kill stuff for a level without having to deal with the minutiae of troll politics for a while. Or doing their tedious chores.
Even so, the time passed fairly painlessly last night as I burned through all my rested experience and added three levels to my tally. I'm reasonably keen to carry on. Can't say I feel very involved, though. It's a weirdly passive experience, somehow.
My mind keeps drifting back to the externals. I really would like to get to the bottom of how this new leveling process works. Only I suspect that would take a lot more effort and time than I'm going to feel comfortable giving it.
It's one thing to explore the structural limits of a game in beta but it seems kind of strange doing the same thing in the latest live release of one of the biggest, oldest, most successful games of its kind in the entire world. You'd figure there were people being paid to do that, wouldn't you?















































