Yesterday evening, after I'd gotten home from work, had tea, walked Beryl and done a few other odds and ends, I grabbed hold of a passing bandwagon and jumped on.
There was absolutely no reason for me to sign up for an account with Fawkes, a game platform I'd never heard of until a week or two ago and even less to do it just so I could download Defiance, a game I'd had every opportunity to play in the past and yet had never made the slightest effort to do any such thing. Nevertheless, there I was, filling out forms, making up passwords, inventing an imaginary birthday. All the usual palaver.
Does anyone actually sign up to these things using their real details? I only ever do that at the point where I have to enter credit card details to pay for something, when it becomes more trouble than it's worth not to. I have more birthdays now than a whole pack of queens.
The process was quick and painless enough. Fawkes launcher seems decent as these things go. I like the way they've just called it "Fawkes Hub" rather than giving it a fancy name, like Purple.
There are four games apart from Defiance on the launcher, none of which I'd heard of before: Shaiya, Last Chaos, Wargame 1942 and Desert Operations.
Shaiya and Last Chaos are both mmorpgs, PvP and PvE respectively. I'm quite surprised I didn't even recognize the names, especially since one of them used to be published by Aeria, who also published Twin Saga, a game I liked a lot. I wish Fawkes had bought that instead, actually.
The other two I won't be trying. They're military games of some description. I'm not even interested enough in the genre to check the exact details. Not surprised I wasn't familiar with either of those.
Once the Hub was up and running, it was very easy to patch Defiance and log in. I thought it looked a bit dated to begin with but not especially so for a game that's more than a decade old and hasn't really been revamped or updated in many years. The unattractive font and UI design is more an artefact of Generic Sci-Fi Game Design than an indication of age, unfortunately.
Character creation was fine as far as it went; no sliders, mostly preset options but enough of them to make it possible to get a character that didn't look too bland. Then it was into the lengthy introductory cut-scene, which was pretty good.
Looked like some money had been spent on it, at least. Voice acting was solid, script well-enough written and the plot, while extremely similar to any number of other scene-setting scenarios I've sat through in other games, certainly had enough hooks to catch my interest.
All of that went very nicely. I was enjoying myself. The game begins with your character on a drop-ship about to land, an operation that, inevitably, goes horribly wrong, leaving you alone, traped in an escape pod amid the smoldering wreckage. Fortunately, one of the locals comes by, looking to salvage something worthwhile from the debris and, almost incidentally, sets you free.
Immediately after that a ghostlike entity appears. It turns out to be your EGO, an acronym for Environmental Guardian Online, a devive that was "injected into your body" before the mission.
It's the standard chatty companion NPC, in other words. I guess this is a
SciFi game so they didn't think a fairy or a cute animal was appropriate. A
little surprised they didn't go for a cute robot, but I guess this is one of
those games that takes its back
-story seriously. God knows, Rift did,
so I shouldn't be surprised.
All of that was largely out of my control. I just sat back and watched, waiting for the moment when I could take over and do something for myself. I'd literally just reached that point when Beryl bounded in and demanded attention so I had to log out and I haven't been able to get back in since.
I tried again a few times later in the evening, after Beryl wound down, but all I got was a message telling me either that the servers weren't available or that my connection had timed out. This morning, when the same thing happened again, I googled to see if the whole game was down and learned that yes, it kind of was, although not for everyone.
Apparently the servers have been under huge strain, thanks to far more people deciding they'd like to play than Fawkes expected. That does seem to happen an awful lot. It makes you wonder if most game devs these days are pessimists. They always seem amazed when more than a handful of people turn up. It used to be the other way around, when they'd lay on enough servers for an army and then have to close them all a few days later.
It seems that if you were in the game already, you could stay, but if you got disconnected or logged out or hadn't yet logged in at all, chances were you wouldn't be able to play. Anyway, the servers were about to go down for a four hour patch that would supposedly fix all the major problems, from lag to server capacity, and after they came up everything would be dandy, so you might as well wait for that.
As I write, it seems this has now happened. I just tried and got in with no problems at all. I played for about half an hour between the previous paragraph and this one. Did the basic tutorial, made a level, got to the base camp, all that stuff.
Kind of derails the post I was going to write, which was about to switch tracks to start talking about the Vanguard Emulator. Trust me. It would have made sense. Not going to happen now, though. I'll get to the VGEmu in another post. It's coming along really well...
Meanwhile, Defiant. Which I'm playing... why, exactly?
It does puzzle me that I made the effort to try it now, when I was perfectly happy leaving it well alone when it was around. In part it was the unexpectedness of its return, which drew my attention in a way the original release never had. There may also have been some small residue of very mild curiosity, left over from the things I read about various incarnations and iterations of the game as it once was. I did occasionally wonder back then if I ought to take a look at it - but I never did.
Mostly, though, it was a post by Paeroka at Nerdy Bookahs a few days ago that tipped the balance. She apparently played and enjoyed the original Defiance before making the mistake of transferring to the revamped version with the Defiance 2050 relaunch, a switch she described as "really bad".
I only vaguely remember how that went down but it sounds very similar to the way Funcom split the audience for The Secret World with the introduction of Secret World Legends. Neither game prospered. I wonder if that sort of thing ever works? Companies only ever seem to try it as a kind of Hail Mary pass, by which time it's almost certainly too late to save the game, anyway.
Based on what we cover on our respective blogs, Paeroka and I don't have exactly the same tastes but there's more than enough crossover to make me think that if she'd really enjoyed her time there, I might get something out of it, too. At the very least, I'd get some posts for the blog, whether I liked the game or not.
It's far too early to tell yet whether Defiance is going to be worth more to me than a few thousand words. What I will say is that it really reminds me of Rift in one way, namely the unfortunate decision to open with a very unappealing zone. This is something that happens so often, in so many games, I can only imagine developers believe the bulk of their audience actively enjoy ugly, dirty, noisy environments with people shouting orders at them all the time. Or maybe that's what it's like in their offices and they just think it's authentic.
In the case of both Rift and Defiance, I guess the argument in favor would be that you're in a war and war's never pretty. Given everything I know about Defiance (Which if you pass me a matchbook I'll be happy to write down for you.) the choice makes sense. There does seem to be a proper, existential struggle going on there.
In Rift, however, the whole two-sides-go-to-war thing never felt remotely convincing and became less and less so the further into the game you went. Also, as soon as you got out of the first, extended tutorial zone, you ended up in a very much nicer, quiter, calmer, more scenic setting, where you could relax and do silly little quests while taking screenshots. It was self-evident there that, even if there were hordes of invading monsters trampling around, at least the views were nice.
I'm very much hoping the same will prove true of Defiance because if there's one thing I don't have any patience for these days, it's games I don't enjoy looking at. They don't necessarily need to be gorgeous, although that would be my preference, but the baseline is not to make me wish I didn't have to look at hem at all.
Defiant is tottering on the edge as far as visuals go. As I said, the cut scenes are fine and I do like my character, which is a crucial test passed successfully. The darkness, abrasive textures and constant explosions, though, I'm not so keen on.
I'm going to go back and do a bit more, anyway. Which, I guess, is a good sign. I don't imagine I'll hang around for too much longer but I would like to get a little further, before I cross Defiance off my playlist for another dozen years.
I always figured if you were going to enjoy a shooter (that does feel like a bit of a big if), it would be Defiance. Mainly because I feel like it shares a lot of DNA with GW2, both being heavily focused on open world content and chaotic public events.
ReplyDeleteAlthough now that I say that it also occurs to me that Defiance and GW2 are also starkly different in some ways. GW2 is all about horizontal progression whereas Defiance is about as slavishly devoted to vertical progression as it gets.
Though if you don't like the visuals, I got bad news for you. There's only the one zone (I guess two if you want to count San Francisco proper, but it's even more bombed out) and virtually no environmental variety in the game. Personally I did find it fairly pretty, though, dated graphics notwithstanding. Seeing the Arkbelt at night was always a treat. Maybe you'll like it better once you're farther from the initial crash site.
Defiance was always a very flawed game, and never really a favourite, but I did enjoy the show (the first two seasons anyway -- the less said about season three, the better), and I always thought the lore was interesting. I'm glad it's getting another chance at life. I can't imagine sinking a lot of time into it, but I would like to do a few Arkfalls for old times' sake. I have missed EGO's aggressive perkiness.
Unfortunately I'm one of the many people who hasn't been able to log in at all, and for whom none of the suggested fixes have worked. I might want to wait before diving in anyway. It's come to my attention the Castithan species is still DLC (always thought that was dumb), and they haven't patched in any of the DLC yet. I don't want to play an Irath, and I *definitely* don't want to play as a human.
Thanks for the info. I really know nothing about the game at all. Sorry to hear you're having problems getting in - hopefully they'll get all of those issues sorted out soon. It'd be a shame if technical issues blunted the enthusiasm of the large number of people who want to give the game a go.
DeleteI noticed character creation included a choice for Race but it didn't seem to do anything so I guess that explains it. As for the visuals, I guess I'll have to find out but one environment doesn't sound very encouraging for any game.
As for shooters, I have been surprised by how much I do enjoy them. Once Human is one, for a start, and I really like that game. Then again, I do melee a lot there...
The GW2 comparison is interesting because it always seemed as though ANet took a lot from Rift in terms of the dynamic event system and even on my short exposure so far, it's pretty obvious how much DNA Defiance shares with Rift.
Irathients do look different from humans, but it's subtle, so you may not have noticed. They have flatter faces, oddly coloured eyes, and I think the option for some face tattoos? I believe they're meant to be look vaguely cat-like. Irisa -- Nolan's red-haired adoptive daughter you meet in the tutorial -- is an Irathient for reference.
DeleteCastithans -- the species I played that isn't in this version yet -- basically just look like albino humans. I'm just into them cause I think their culture is very interesting. Maybe I shouldn't care so much as RP isn't much of a thing in the game, but still, I'd like my character to be from the culture I find most appealing.
Defiance's chief problem in my view is that it clearly didn't have anywhere near the budget to do the setting justice. Hence only one map and only three playable species despite the setting featuring over half a dozen different intelligent alien species.
It's a shame because there's a lot of really cool stuff they could have explored if they'd have the budget. The Storm Divide alone sounds like an amazing setting for an MMO zone. Or the Votan cities in Brazil, or the tropical paradise Antarctica supposedly became. We don't even know what became of the Old World continents (aside from that unfortunate business in Kenya).
Now I come to think of it, I'm not sure what race my character is. I did press the Race button but I couldn't see any difference so I just carried on and made a character. If the differences are as subtle as you say, I guess I could have made either a human or an Irathient. I did think her eyes looked a bit odd... I'll check when I next log in.
DeleteIt has been quite a while, but I quite enjoyed the Defiance TV series. If memory services some kind of arc ship with several alien species was attacked and Earth was the nearest habitable planet when this happened, so they came here. Some battle was fought and many of the aliens were forced down to the planet, and the 'arcfall' that happens is remnants of the attacking ship.... or something? Like I said, it's been a while.
ReplyDeleteSadly as best I can tell the only way to watch Defiance now is by buying a physical copy.
Until Tyler mentioned it in the comment above I'd completely forgotten there was a tv show as well. My immediate thought was "Oh, maybe I should watch that now..." and then your comment arrived...
DeleteI just checked and in the UK the whole three seasons are available to buy in digital form from Apple+, Amazon and in the Microsoft Store, for the given value of "buy" we've all been debating recently. Since Seasons 1 & 2 are fairly widely available on DVD and/or Blu-Ray for the same price or less, though, if i do decide to give it a try, I think I'll get a hard copy. Season 3 is a bit harder to get but if it's not worth bothering with that won't be a problem.