I had a very simple plan for today. I was going to patch up
Wuthering Waves, log in and do as much of the new story content as I
could cope with, then stop and have lunch. After lunch, I was going to write a
post about it. The story, not the lunch.
And that's still the plan, except for one very slight variation. I won't be writing about the new story any more. I'll be writing about the old one.
I thought I'd finished the main story quest last time. I thought I was ready to jump straight into whatever came next as soon as it appeared. I even said so in print. Confidently. Definitively.
And as I also said then, I even had the screenshot to prove it. A screenshot that read
"No Content. No New Quest".
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I'm just going to have to take your word for that, Lupa. |
I don't know... seems pretty conclusive, doesn't it?
Except for one thing I'd missed...
Kuro, in their wisdom, decided to split the story content in Update 2.4 into two parts. I had indeed finished the first one but there was a Part Two I didn't even know about.
Chapter II Act VI - Flames of Heart dropped on 3 July.
I didn't spot it because I haven't logged in since I finished Chapter II Act V - Shadow of Glory back in June. I also didn't read anything about it in any of my gaming feeds, which is a bit worrying. I imagine it was covered, WW being a very popular game, but either I just didn't see it or I didn't bother to read past the headline.
Luckily, it only took me a few seconds to figure out I still had another chapter to do before I could take a look at the new stuff. And anyway, the old stuff was still new stuff to me, so I was fine with having to take a bit of a run-up to get to the current chapter, Dreamcatchers in the Secret Gardens.
Looking at some of the commentary around Kuro's decision to split the last drop into two episodes, I see there was speculation that the second part might be more combat-focused, presumably fueled by the fact that the first part very much wasn't. If anyone was hoping that prediction would turn out to be correct, they'll have been disappointed.
I can't remember exactly how long the first installment took me back in June but today's session, in which I did nothing but the aforementioned Flames of Heart, lasted a couple of hours. I did have to stop once to play with a very insistent Beryl, so maybe it was about an hour and a half to an hour and three-quarters of actual gameplay.
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Don't mind us, We just live here. |
A very absorbing and enjoyable movie with some excellent acting, skilled direction and superb set design but also with a plot that was very hard to follow.
I mentioned last time, how the plot in Wuthering Waves is generally "so arcane and abstruse I can barely follow it". It's really not getting any easier, even now more of the mysteries have been revealed.
In fact, forget the plot... I couldn't even claim I understand the setting. I imagine we're all used to games and books and movies and TV that relies heavily on the audience's preconceptions and prior experience and which draws extensively from a huge corpus of long-established tropes, symbols and devices? Well, Wuthering Waves doesn't do a lot of that.
It's not a Western fantasy with dwarves and gnomes and elves and orcs but it's not strictly an Eastern fantasy with dragons and demons and spirits either, although there are a few dragons or dragon-like creatures, now and then.
It's not science fiction in the familiar aliens, rayguns and spaceships mode, but there are plenty of robots and one hell of a lot of advanced technology. It sometimes has an urban-fantasy or cyberpunk moment but mostly its just hard to place, exactly.
I guess it might fit uncomfortably within the ill-defined parameters of science-fantasy but then doesn't everything? That's a tag that never feels like it's telling you much, anyway.
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Oh, right... that makes everything clear... |
There are Tacit Discords, aggressive mobs that come in industrial quantities. They're the grunts of the game, filling the roles orcs or demons might take in other settings. And then there are Echoes, which are like the TDs but on your side. Mostly. Except when they're trying to kill you.
Somewhere behind all of this is some network of what I can only take to be AIs: sentient supercomputers that run everything but frequently have issues or need assistance for reasons I could not begin to explain. They seem to be fairly universal in a world made up of city states, each with its own form of government - monarchies, technocracies, theocracies and so on.
And everything is sound or music-themed, from the Resonators and Echoes to the Frequencies that make up everything in the entire world. That's not confusing at all...
How all of this ever came to be I have no clue, although I'm more than willing to believe it's explained somewhere in the narrative. That's part of the problem - everything is explained in the narrative. So much is explained so often, in such detail and by so many characters, many of whom are written to novelistic standards, meaning there are unreliable narrators and limited narrators and subjective narrators and first-person and third-person and omniscient... that in the end the sheer wealth of information isn't just confusing but overwhelming and, I find, impossible to remember, even if I feel like I understood it at the time.
The game also uses any number of visual and gameplay devices to tell its story. I tend to dwell on the cinematic elements but there are sections told in stained-glass panels, in picture-books, by holograms and malfunctioning robots, in pages torn out of notebooks, on computer screens, in flowcharts and over com-links. Significant plot and narrative elements are sometimes conveyed by way of mini-games, where the whole game becomes a 2D scroller or a platformer, something that really doesn't add to my ability to follow what's going on in the story. And of course there's the ever-popular developers favorite - key speeches on major plot points delivered by significant NPCs in the middle of a pitched battle. Always fun, that one.Somewhere in the back of all of this lies one of the most meta-fictional devices I've ever encountered, namely the ability of some of the characters to place other characters and even the player-character, inside a fictional reality within the game-world, sometimes without the game giving any indication it's happened. Awareness is then leaked in ways that are familiar from novels and movies but even when the artifice is revealed it persists, stubbornly, as though just knowing something isn't real isn't enough to stop it being real.
And there's a lot more besides. Not least, The Fractsidus.
The Fractsidus might be the real arch-villains. Or they might be just another faction. At one point I thought they might be anti-heroes or even The Good Guys. And maybe some of them are. Who's to say they all have the same agenda?The Fractsidus have been in it almost from the start and they keep coming back. In the next chapter it looks like we might find out something more material about the mysterious organization or at least one of its members, Phrolova, because she's set to be the next playable Resonator and therefore is presumably the player's ally for the meanwhile, at least.
I was very keen to find out more when I logged in this morning but now I guess I'll have to wait a little longer. I have a full slate of things to do through into the middle of next week so it's going to be a while before I can clear the necessary morning or afternoon to watch the next Wuthering Waves movie.
Pretty sure I won't be any the wiser about what's really going on by the end. But that's how I like it.
That sounds fascinating actually. Is it based on a light novel or something?
ReplyDeleteI have started playing LOTRO again, since I was forced to install it before my characters all got deleted. Most of my names came over ok, save for my highest level character of course.
However, more on topic, I remembered quite liking the storylines that last time I played it, but I had also started to wonder how that could be so compared to Secret World or SWTOR given the flat text presentation of everything. Now that I am playing again I remember. It's because a lot of the stories work on two levels.
On the surface they are entertaining stories on par with the better ones from say, EQ II or ESO. You get a strong sense of the personality of evereyone you interact with, and many of the hobbit stories make me smile. But overall they are nothing really exceptional.
However, a lot of them are also filling in little details from the books, and do so in a way that is actually quite well done and satisfying. Unfortunately, you can't really appreciate them on than level unless you are intimately familiar with the Lord of the Rings (including the appendices) and at least Unfinished Tales. Knowing the Silmarillion and the newer compilations collected by Christopher Tolkien doesn't hurt a bit (the one about the Second Age is especially good).
You make it sound as if the game you are playing may be doing something like that, but the outline that the stories are filling in only exists as some kind of design doc!
Wuthering Waves is an original IP, no pre-existing manga, anime or anything. It would make a great starting point for something, though. I definitely feel it's one of those stories where the writers know a lot more than they have the time or inclination to share, which is good in my opinion because it gives what they do tell heft and grounds it in something solid. I'd love to see it expanded on and opened out in other media, though.
DeleteYour take on LotRO ties in very well with what I've been seeing in Wilhelm's series of posts on his journey to Mordor in the game. He's clearly getting a huge amount out of it that I would just not know was there at all, thanks to not only having read the books but also remembering what's in them. I've actually read Lord of the Rings all the way through, twice, and half-way through twice more (Giving up in the middle both those times when the story disappears in a welter of tedious detail.) but I can barely remember the names of the main characters, let alone what happens to them. LotRO to me is just a lot of meaningless fetch and kill quests strung together. Which, honestly, is no bad thing in terms of gameplay but does absolutely nothing for me in terms of telling a story.
While I loved the Hobbit in middles school, and enjoyed the Lord of the Rings in college (I forced my way through it when I was around 11 but didn't full appreciate it until I read it as an adult), I was certainly not a hardcore enough fan to read the Silmarillion and everything else until I was playing the game. My enjoyment of the game left me hankering to learn more about the setting, and I now own almost everything save the 12 volume History of Middle Earth (that's a bridge too far even for me). My enjoyment of the two fed off of each other, and I went from being casually familiar with Tolkien to a pretty hardcore fan and an ardent enough player of the game to start a blog partly to talk about it (but that was admittedly pretty far down on the list).
DeleteIn any case, it seems like Wuthering Waves has enough of the setting thought out to have a similar media synergy if they cared to do it. You've also given me some pretty good grist for a post . . .
"And of course there's the ever-popular developers favorite - key speeches on major plot points delivered by significant NPCs in the middle of a pitched battle. Always fun, that one."
ReplyDeleteWhy? WHY!!?? do they do this. This is one of my personal pet peeves. If you're trying to tell me a story, please don't do it WHILE I'm fighting monsters. Even if I could split my attention well enough to listen I generally can't hear the voice over for all the battle sounds.
I'm STILL super early in WW but even I am fighting the Fractsidus. I'm still on Mt. Firmanent but have had to back track and do some side questing so I can ascend some characters as fighting the mid-50 baddies while I was capped at 40 was becoming more of a struggle as I got further in.
Not that I'm complaining really, the side quests can be pretty interesting too.
Playing this gacha games that have such a bad rep in some circles is so surreal because in a lot of ways they have me questioning why I'd ever BUY a game when there are all these pretty-great gacha titles that keep evolving over time.
WW is nowhere near as bad as some games in dropping big story points in the middle of a fight. It's mostly extra detail and color, although I'd still rather not have all those conversations going on when I'm trying to concentrate on staying alive. I have played plenty of games where the story actually falls apart for me because I couldn't hear what was being said in a battle. It's so annoying. I guess I could switch all the sounds and music off and just leave the speech but I still wouldn't be able to concentrate.
DeleteThe whole anti-gacha crusdade in certain quarters is just ridiculous, at least in the way it's framed. Sure, it's an annoying payment model but it's only worth caring about it if the game requires you to constantly upgrade your characters/weapons etc to continue (Which, to be fair, I found Genshin Impact did, that being why I stopped playing it.) If, as most of the ones I've tried do, you can see the story and enjoy the world using just the free characters and weapons they give you, then it's an irrelvancy, just like raiding in western games is to casual players. Some people just need to find things to hate, I guess.