Thursday, July 10, 2025

Marvel's Midnight Suns - First Impressions

One of the more interesting psychological phenomena surrounding gaming is the way multiple options so often collapse into one. It's common to hear people, myself very much included, complaining of choice overload or even choice paralysis but when it comes to gaming, at least, I find the choices mostly make themselves.

For example, I've been droning on about the number of games I've picked up for free and cheap lately, side-eying the much larger collection of freebies I've claimed and never even installed, yet as soon as I got my claws on Marvel's Midnight Suns I knew I was going to play it right away.

Or that was my plan. It didn't quite come off because the download from Epic Games turned out to be  i  n  c  r  e  d  i  b  l  y  slow. Maybe I've been spoiled by Steam and all those F2P gacha games but ninety minutes for a 57Gb download? That's about three times longer than it normally takes me.

Consequently, by the time the thing had squeezed itself down the pipe and gotten itself settled in, it was time for Beryl's late-evening walk and then for bed. I put off playing until this morning and right after breakfast, there I was... stuck in Epic's super-irritating log-in process.

At this point you should have been enjoying a couple of paragraphs of quality ranting as I complained volubly about having to fill in all the same details I filled in twelve hours ago and complete a Captcha puzzle, just to get to the point where I could see the game in my Epic library. I'd written most of it, too, but before I finished, in a spirit of journalistic integrity I thought I'd better log in again to see if I'd remembered all the steps correctly. And stap me if this time it didn't skip the lot and take me straight into the game!

So I guess all the delay was a first-time log-in check and everything I did yesterday must have been a "We see you haven't been here for a while" security check. Or something. Whatever. I'll give them a grudging pass but if it turns out to be a daily identity check after all I'm gonna be pissed.

Moving on, what abut the game? 

Couldn't tell you. Haven't played it yet. I have, however, played through the Tutorial and the following pre-game introduction. It took me seventy-five minutes, give or take. More than enough for a First Impression post. 

Let's do it old school with sub-sections. 

Graphics And Design 



Hmm. Start with a tough one, why not? Good? Bad? Indifferent? As the wits on YouTube like to say in the comments: "Yes".

The character animations are mediocre at best. Some are downright bad. Iron Man (For it is he...) walks bow-legged, like his armor doesn't fit him properly. I had a more scatological phrase in mind to describe what it looks like but I'll spare you. It's unconvincing as articulation and unbecoming of a super-hero, anyway. None of the others are as bad but few, if any, are good. They all look stiff and awkward.

But then, I find myself having a generic problem with the western game animation Firaxis is offering. It looks clunky and old-fashioned compared to everything I've become used to in the anime-style games I mostly seem to have been playing of late. It falls heavily between cinematic realism and cartoon animation, having weight and solidity but precious little fluidity or grace. I mean, it's not terrible and after a while I found myself getting used to it but it's definitely not something you'd gosh-wow over, which is a bar very many games easily leap over nowadays.

The backgrounds are much better and the character designs are very solid, although given they're virtually all specific looks taken verbatim from licensed characters in a very well-known IP it would be more than a little embarrassing if they weren't.  

The overall design aesthetic I liked a lot more. The UI is absolutely minimal, leaving nearly the entire screen clear for the graphics, which makes it even more of a pity they aren't better, I guess, but which is very welcome all the same. Every time a new major character appears the game pauses and a flash card appears to tell you who they are, along with sarcastic or amusing comment. I found that rather more entertaining than it probably should have been but then I've known most of these characters a very long time.

Character And Plot


Since it's come up... In my long experience of Marvel comics, the writers only really have two settings: portentous and overblown or snarky and flip. Back in the days when I kept up, it was fairly simple to sort the entire roster of heroes - and most of their supporting casts - into one or other of those bins. Of course, one of the company's supposed USPs was always crossing those streams, often in the same story and sometimes with the same character, but almost everyone and everything reverted to one or other as a default.

The MCU, by and large, followed the same formula, back when I was paying attention, from the first Iron Man movie to Avengers: Endgame, which came out in 2019 (God... really? Seems like it was about six months ago...). Marvel's Midnight Suns (The prefix is part of the official name, by the way.) came out in 2022 but it feels like it's cut from the same spandex. If the tone of the movies has changed in the last few years, I wouldn't know but there's no sign of it here.

The movies were characterized by a never-ending torrent of one-liners and this game is the same. Tony Stark is particularly prone to bad dad jokes and Stephen Strange constantly sends himself up with a series of very pretentious pronouncements that neither the rest of the cast nor the player could possibly take at face value. It's all quite meta and post-modern in a way that I thought went out of fashion a decade or more ago but it plays to my sense of humor so I'm fine with it. I imagine it would drive some people to want to throw the monitor out the window, though.

The plot, what little I've seen of it so far, is one of those standard Some Bad Guys Just Summoned An Even Badder Guy And The World Will Come To An End Unless You Do Something About It affairs. In this case the bad guys are HYDRA, which has to be one of the most generic bad guy organizations in the history of comics; the badder guy is Lilith, who I think comes from Ghost Rider/Blade/Morbius continuity and is little more than a name to me. Other than that, not much of a storyline has developed yet, beyond needing to stop things getting worse.


 

The cast is interesting, to me anyway. As a long-time reader, I knew who most of them were immediately. Iron Man and Dr. Strange, obviously, but also The Scarlet Witch, Ms. Marvel, Blade, Magik; all characters I know either very well or well-enough. 

More intriguing were the ones I thought I ought to know but couldn't quite place - Nico Minoru and Robbie Reyes in particular. I had to look them both up and it turns out I was fifty per cent right - I knew one of them, not the other. Nico is a graduate of The Runaways - not the band, sadly, but the teen supergroup, whose TV show I watched and several of whose comic collections I own. Should have been able to peg her.

The other turns out to be an incarnation of Ghost Rider. I have never been a fan of the skull-headed biker and I certainly don't know this alternate version. Even if I did, I might not have realized who he was because the original Ghost Rider, Johnny Blaze, features prominently in the introductory sequence. Why (And indeed how.) the both of them are in the same reality is, I assume, a plot point yet to be revealed.

All of which tells you a good deal about who this game is meant to appeal to: people already steeped in the mythology and the backstory. Everything refers back to something else. It's all lore and history from the opening scene and I'm betting that won't stop until the closing credits. If you're not at least curious to figure out how it all fits together then I'm guessing it's not the game for you. Obviously, it works for me, even though I'm much more of a DC fan than Marvel.

Character Creation

I was surprised to find there was any. It hadn't even occurred to me I'd be asked to make a character. I assumed I'd be playing the regulars. And indeed I will - there are a dozen playable heroes plus another four in DLC - but you do get to do some minimal cosmetic work on a character I'd never heard of before - The Hunter

The rationale for that is quite clever. Dr Strange, The Caretaker (Another new one on me - I had to look her up and among other things she was Agatha Harkness's lover so she might even have been in Wandavision...) and Nico between them manage to resurrect Lilith's daughter (Stop me if you're lost...) but before they really get into the necromantic action The Caretaker suggests it might be a good idea to know what she looks like. 

That's when the game drops you into Character Creation. It was about forty minutes in for me. There's very little to it - Body Type, Skin Tone, Hair Color and Style and I think that's about all. I did manage to get someone I didn't mind looking at so that was fine. It's not as if I get to "play" her in any meaningful sense anyway. She's just another scripted character as far as I can tell, so far, anyway.

Gameplay: Combat


This is where it gets good. Not the rest of it is bad but what I was looking for was a compelling-yet-simple tactical RPG and that looks to be what I'm going to get. It's a card-based system. I keep seeing comparisons to Slay The Spire and similar titles, none of which I've played so I can't comment on whether those are valid. To me, it feels quite similar to Wizard 101 or maybe even more so to Pirate 101.

Everything is turn-based and represented by a bunch of three-dimensional characters, none of whom move or do anything until it's their go, which immediately removes all immersion and turns the whole thing into almost a virtual table-top game. Exactly what I was looking for. 

The tutorial is very good. How refreshing to be able to say that. The interface is intuitive, the controls are obvious and the necessary details on what each action does are there in front of you. It helps that I already know what most of these characters are good at but for those that I don't know, all the information needed is close to hand.

Since it's a superhero game, there needs must be lots of explosions, force rays and people punching other people through walls, all of which there certainly is. One of the generic problems with turn-based games is that you end up having to watch the same animations hundreds of times, so things that seemed spectacular at the start make you want to put your fist through the screen by the end. Where this stands on that spectrum it's far too early to say but I'd already seen more than enough of Iron Man's repulsor blasts by the end of the Tutorial.

Fortunately, with so many playable characters, it should at least be possible to take a break from the most annoying ones. I hope. I'm certainly looking forward to finding out because the combat is pretty much exactly what I was looking for.

Gameplay: Out Of Combat


Can't really say. This was apparently what scuppered the game on release, when a lot of people took quite strongly against whatever it is you have to do to get from one set-piece fight to the next. 

So far, I've watched a lot of cut scenes, most of which were okay but nothing special, and had to pick a handful of dialog options, all of which looked like flavor to me. There's also an element of not-very-open world play, where you walk from one part of a non-combat instance to another to find someone you have to talk to or to go through a portal to somewhere else. Again, that seemed fine, nothing special but nothing awful either.

There's a big castle where everyone either lives or is staying for the duration of the crisis. You can pick your missions there although so far I've had a selection of exactly one so choice didn't really come into it. I believe you can also wander around and do... something. No idea what, yet, although the Wikipedia entry mentions sparring, upgrading cards and other practicalities.

I'm guessing the problematic part comes at night, when "players can interact with other heroes, or participate in a "Hangout" or a "club meeting". Sounds good until you learn it involves finessing how much other characters like you by giving them gifts and talking morality with them. That was literally the mechanic that made me stop playing the original Dragon Age mid-story and never go back to the franchise, so I can see what the problem might be. 

But that's a problem for another day. Haven't even got through the first yet. I'll update my thoughts on the "social elements" when I get to see them. As for the fighting - which is what I came for - looking good so far!

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