Saturday, May 9, 2026

A Few Improvements Necessary - Things I'd Like To See In NTE


Something the developers - or maybe it's the publishers - of most of the open world gacha games I've played like to do is poll the players. Not the core fanbase, the people who follow the game on social media and chatter about it on Reddit and Discord, but all the people, the silent millions who actually play the games. Neverness To Everness has barely been out for a week and I've already completed two enormous in-game polls asking me how I feel about it.

The polls are multiple choice but they also have plenty of space to give your opinions and suggestions. The one I filled in yesterday ended, as they often do, by asking what I thought Hotta could do to make the game better. Given I'd picked "Very Satisfied" for almost every answer up to then, you might have thought I'd struggle to come up with anything but I didn't have any problem at all.

What the game is missing most, in my opinion, is personalization, something that applies to just about every game of its kind. When you have a business model that revolves around constantly encouraging players to add new characters to a team and then to swap from one character to another during gameplay, the underlying design mitigates against any form of personal identity for or identification with whatever character you're playing.

It doesn't much help that you can dress them up, either, especially when the only way you can acquire new clothes is through the cash shop. I'm not sure if that's the only way to do it in NTE because, as I told them in the poll, I haven't even looked at the cash shop offers yet, but if there's another method I haven't happened across it. 

I haven't taken a look at the cash shop yet because I'm a terrible, terrible customer as far as any game developer is concerned but especially for anyone operating any kind of Free To Play game. F2P to me really does mean free. I struggle to think of a single, wholly F2P game, where I've ever spent any money at all.


There are several reasons, the first and foremost of which is that I'm a mean-spirited old skinflint I barely have any desire to spend money on anything, period. I'm not much of a shopper, in or out of games. My default, baseline emotional reaction to just about anything I see up for sale is "Well, I'm sure I can manage perfectly well without that!

In games, I frequently don't bother to spend even the in-game currency other than on essentials. I just let it pile up until I need it for something practical. Money doesn't burn holes in my pockets, real or imaginary. 

Still, there are occasions when I might make an exception. I do like playing dress-up...

In fantasy games, I generally don't much care what my characters look like. Or, rather, I do but the games rarely want to facilitate my low-rent fashion aspirations. I'd quite like my characters to look like regular people but apparently that's not what I'm supposed to want.

Redbeard was saying something the other day about how hard it is to get a character in a fantasy MMORPG to look like an ordinary person rather than an extremely rich one but really that's the best scenario. Most player-characters in fantasy games look more like a ten year-old's idea of a super-hero than any member of the aristocracy. 

If you want to look like an average member of society, you'd often be best off sticking with whatever starting clothes the game gave you. You remember? The dull set that was clearly intended to make you as keen as possible to level up just so you could get out of them and into something better. 

In games with a contemporary setting or a near-future approximation thereof, the chances of putting together something that both feels natural and looks stylish tend to be a lot better. In the really good games you might even manage to dress your character in clothes that would look cool even to someone who doesn't play video games. I know! It's the dream, right?

My gold standard for dressing well in video games is still The Secret World. No other game I've played has ever done a better job of letting me create a character that looks like I wish I looked like in real life. Or indeed, who's dressed in clothes I'd be prepared to leave the house wearing. (It also lets you look like a crazy person who thinks it ought to be Halloween every day of the year, so there's something for everyone!)

One of the many things that's pulled me out of fantasy MMORPGs and into open world gacha titles over the last few years is the clothes. Everything just looks so much better. The design sensibilities and attention to detail are orders of magnitude beyond anything I'd been used to seeing in the games I'd been playing before (TSW always exempted.). The streets are full of NPCs who look like they actually thought about what to wear when they got up and obviously all the characters the company is hoping you'll pay money for are catwalk-ready.

The problem is, they never really change. All the characters have a signature look and they stick with it. There are cash shop options to change things up with appearance gear and sometimes it comes free with special events or holidays but if you don't want to spend money or wait for the rare opportunity, you're mostly going to have to keep on wearing the same old duds.

Where MMORPGs have the advantage is that they expect the player to have just a few characters, who they'll stick with for a long time, not constantly be acquiring new ones. To keep people playing they have to provide lots of chances to change things up for those characters, keep them fresh. New possibilities come at you from all directions: drops, quests, holidays, events, crafting, cash shops. There are so many ways in an MMORPG to keep your character looking... well, if not good then at least different. 

And players lap it up. Some even have fashion as a kind of end-game goal. It wasn't always that way. There was a time when you just wore what had the best stats and complained about how awful you looked but those days are long, long gone. Now every Western MMO has some form of transmog or appearance tab so you can wear your best fighting gear while looking like you're dressed for the Met Gala.

In most of the gacha games I've played there is no gear as such. I don't believe the characters even had a paper doll with gear slots in the traditional manner. Maybe a weapon slot if you're lucky. Or a hat. 

The notable exception, in my experience, was Noah's Heart although that was kind of a gacha/MMORPG hybrid. Noah's Heart did have a few gear slots but what it did that worked so well for me was allow me to fill them by mixing and matching items from each of my playable characters to build a look of my own. 

It managed that through a clever mix of an Affection system and crafting that made the process feel more organic. I played Noah's Heart for over a year, longer than I've played any pure gacha title so far, and although the general quality of the game and its story were both well below the standard of the market leaders, the main reason I stayed so long was that I was working on looks for my character. 

Not that it did the game much good. Noah's Heart, of course, is no longer with us. I think it's the only gacha game I've played that's not. It was the lack of polish that finished the game off but I don't imagine the way it let you dress your character up without spending any money did it any favors. I'm not really surprised other gacha games don't allow it.

I had all of this in the back of my mind when I filled out the poll and gave Hotta my considered opinion on what might make their already excellent game even better. I didn't have a lot of hope they'd be willing to add costumes and appearance gear as quest rewards or implement crafting so you could make your own clothes. 

Of course, I still asked. I mean, if you don't ask... 

What I thought might be a bit more realistic would be pets. Pets are great for making your character feel like an individual. And most games have them so they can't be that hard to add. I also think pets are something that could happily co-exist in a gacha game as both cash-shop items and in-game purchases or rewards.

I'm pretty sure I'm pushing on an open door here. Hethereau already has pet shops and it already has pettable dogs and cats, although you have to do a quest (That I've started but haven't finished.) before you can actually pet them. There's apparently even a hint or two in some conversation or other that a pet system might be coming, or so I've heard.

That was one thing I suggested in the poll. I wasn't the only one

I also suggested they should  add some form of crafting and gathering. It's hard to believe they don't have gathering already. Every game has gathering. And since they have housing, furniture and house items would be the obvious output. Can't say I have a lot of hope for that one either, since they already have a well-established in-game means of obtaining housing items via furniture shops but it's a possibility. 

The final suggestion I made, one that I'm sure must have been echoed by thousands of respondents, was for emotes to be added to the open world. There's already a very limited selection, maybe half a dozen of the most basic gestures, in the game already but they're accessible only when using the camera. Even then it's via a somewhat obscure menu option and they don't persist long enough for you to take a picture unless you're in snapshot mode. 

Well, they didn't for me, although I might have been doing something wrong. I was only testing it, anyway. I don't use emotes much, so their omission doesn't impact me significantly, but even I was surprised they weren't in the game from the start. What sort of anime game launches without a full suite of emotes? 

Not to mention dances. I haven't seen any of those, either. Damn! Should have thought of dances... And boats! I forgot boats...

Those were my suggestions to improve the game: better appearance options, crafting, gathering, a pet system and emotes. I'd bet we'll get a couple of those very soon indeed and a few of them sometime closer to never. 

Oh, and the other suggestion I made was that they add a PayPal option to the cash shop. That's the other main reason I never buy anything F2P games. They always want direct payments and I'm not happy about giving new companies I don't know much about my financial details. 

It's irrational in a way. I'll quite happily pay a subscription by credit card. Not sure what the difference is. Maybe I should have a rethink. I would actually spend a little money in some games, sometimes, if it wasn't for that.

Hey, who knows? Maybe NTE will be so successful they'll start selling currency cards in stores. Then I could ask for some for my birthday and Christmas. I should have suggested that, too. 

I'll mention it in the next poll. There's bound to be another in a week or two. 

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