Tuesday, July 14, 2026

And They All Lived Happily Ever After... Or Did They?

I was going to skip posting today [Edit: yesterday.] seeing as how I posted yesterday [Edit: the day before yesterday.], when normally I'd have been at work. 

Sidebar: I'm on holiday again. I didn't book any holiday this year but leaving it until you actually have a reason to book it isn't deemed acceptable any more. If you don't book the whole year by the end of April, someone you've never met, who works in another city, books it for you. So that happened and I got given a week off in every month from June to October which, unbeknownst to the person who booked it for me, is when I'm going to retire. All of which means I'm not working another full month, ever. And I only work two days a week now to begin with. Yay me!

Sidebar: Wow! Sidebar after one sentence! That's a record. And now another! They don't teach you this in blogging school.

Getting back to the point, although whether you can get back to somewhere you never went in the first place is an interesting piece of metaphysics, I was going to give myself a day off from posting but then I finished Warrens Continent on Story Difficulty and I thought I probably ought to record that somewhere for posterity. It's 8pm though [Edit: 8.40 am now.] and I can pretty much guarantee Beryl will be in any moment to demand at least an hour's entertainment, so chances are this won't get posted tonight anyway. [Edit: It did not.] I could have left it for the morning but we're here now, so let's press on. [Edit - For a while, at least.]

As Nimgimli said the other day, "if AI wrote these posts it wouldn’t add all that superfluous preliminary junk. That’s how you can know I still write my own posts!" Whether that's a good thing or not, I'll let the reader be the judge. 

Getting back to getting back to the point, finishing the story in a major update in a gacha game isn't all that unusual for me, although doing it less than a week after it landed certainly is. What's more unusual is that I've also completed most of the associated Event Table. There are three parts to it; I've done two of them and I'm 7/9 on the third. I just have to repeat-kill a couple of bosses and get Shinku to 60 to finish but I'm not logged in right now so I can't check.

That puts me at 21/23 on the full Events Reward progress bar, the "Grand Prize" for which is five Fabricated Dice. That strikes me as the kind of  "Grand Prize" you'd give a seven year-old for coming third in the sack race at Sports Day but what can you do? It's not like I paid an entry fee.

And anyway, I didn't do it for the reward. I didn't do it for the glory, either, although it's true the Fuzzies are building a statue in my honor. Well, in Shinku's honor mostly but Flora gets a smaller statue as one of her Trusted Companions. The Dice Lord told us that in the epilog.

No, I did it for the fun. And boy, was it fun! Most fun I've had in a game for ages and by that I mean sheer, knockabout, punch-em-inna-face, rock-em-sock-em fun. The story was up to NTE's expected, excellent standard but it was mostly the non-stop, explosive combat and the showers of loot that kept me coming back. Twice a day most days. Playing longer sessions than I most likely would have otherwise.

GeForce Now can take some credit. Super-smooth 99% of the time. Never lost connection. Maybe 30 seconds of intermittent lag in ten hours play. All with my PC sitting there, quiet and calm as you like despite the weather. The only one overheating was me. 

Sidebar: I do have to give NVidia a demerit for not allowing the use of keyboards to control games on GeForce Now when you play via TV. I'd have been downstairs in the relative cool of the lounge if they'd let me use my keyboard. I didn't find that wouldn't work out until I'd already set the app up on our Google TV and bought a new wireless keyboard and mouse to go with it. The mouse works fine but the keyboard isn't recognized once you get past the GFN front-end. 

I had to google it to find out why. It's NVidia's policy, for some bizarre reason. You can only use a controller to play games on their servers if you're playing on a smart TV. No idea why. And just to make it even more awkward, GFN isn't fussy what controller you use but NTE is. Neverness To Everness only officially recognizes the PS5 Dual Sense Wireless Controller, apparently, which is not what I have.

I don't want to play NTE with a controller anyway so I'm not going to get one. I can just run an HDMI cable from the laptop to the TV and do it that way if I really want to play couch-style. I bet NTE would look amazing on the big screen though...

All of which tells you very little about the actual in-game experience of the Warrens Continent end-game. Or the Story Difficulty end-game, anyway. What happens when you go back to do it on Challenge and Nightmare difficulty I can't say because I haven't done it. Yet. [Edit: I had to go back in to get a screenshot so I can tell you a little but that's coming later...]

That "Yet"speaks volumes. I never repeat content on higher difficulty. I'm not sure I've ever done it, in any game. I've always struggled to understand why anyone would want to do the same thing but harder. Personally, if I was going to do the same content again, I'd want it to be easier. 

But this was so much fun the first time... And who knows if it's going to be the same each time? Maybe something different happens on each difficulty setting. If so, I'd want to see it. 

It's not like I saw everything the first time. I didn't even take a look at all the mini-games and events, much less finish them. I only completed one of the half dozen or so quests I took. I could maybe catch up with all of that on Challenge, if the content is exactly the same. If not, maybe there'll be new quests and events.

One thing I definitely won't be doing is going back to Story Difficulty to catch up on all the things I left undone. I tried that this morning and you can't. Once you kill the Crimson Dragon, watch the cut scenes and get transported back to Hethereau, you're done with Story. If you try to go back, you'll find a big "Completed" over that button and no option other than to start again on "Challenge".

That did irritate me. I bet it will irritate some completionists a lot more. All those unticked boxes! Fortunately, Hotta are on the case, as usual. When I poked my nose into Challenge mode, I found I'd already ticked off quite a few of the goals there. Things like "Gather 100 Resources" or "Activate 2 Set Effects" that I'd done in Story Mode turned out to be on the list and my prep-work counted. 

I hope that works both ways because there's only one thing I missed in Story Mode for a full sweep - lighting a single campfire. I lit 29/30. I don't generally care about loose ends but coming that close and missing would rankle even me. If I'd noticed, I'd have made sure to have found one extra fire but I was having too much fun to check fiddly little details like that.

This has been a fairly spoiler-free report so far, except that thing about Shinku and the statue at the beginning. I'll try to keep it that way but I'll give fair warning now there may be a few minor reveals in the rest of the post.

There's more about Shinku for a start. It turns out she's the key to the whole thing (No surprise there.) She goes through every fight as a passenger until almost the end. She doesn't have a class, she can't equip anything that drops, she levels more slowly than the rest of the team. She'd be a liability if you ever let her do anything although if you have any sense you'll just keep her on the bench the entire time.

And then, very late-on, she gets her moment and suddenly she's the big hero. I'm not sure if you have to use her for the final battle with the Crimson Dragon but you'd be daft not to. 

She did about two-thirds of the damage when I did it. I started off using Iroi and the Lambs but the Crimson dragon was too smart for that so I brought in Shinku and she soon fixed his wagon. The team beat the dragon on their first attempt. I doubt they'd have done it without her.

It would be a bit weird if you weren't using her, though. You'd have to be pretty stubborn not to take the hint. And it would mess up the story. There's a big cut-scene when you get the dragon to about a third of its health and it all revolves around Shinku. If she'd not been in the fight before then, as she hadn't been for me in every other, it wouldn't make a lot of sense. Luckily, as soon as she had her epiphany, I'd given her the lead so the plot flowed perfectly for me.

There's a fair amount of exposition in the cut-scenes but I still wouldn't say I understand Shinku's backstory. I was a bit confused over what was metaphor, what was internalized conflict and what was memory. Maybe that'll be clarified later but if not I don't mind. I prefer a little creative ambiguity in my narratives.

Speaking of which, there's some of that after Flora and her pals return to Hethereau. They all go their separate ways. Bizarrely, the Appraiser gets to stay on, alone, in Mint's apartment, where I'm ashamed to say she took every opportunity to snoop around like some kind of creepy stalker.). Then Shinku sends the Appraiser a message to say she had such a good time playing 999 Nights she's tried to buy a copy of the game for herself but it's sold out.

No big surprise there. It's the most popular game in Hethereau right now. But she's also discovered no-one selling the game has even heard of the Warren Continent scenario. She names a couple of other scenarios she was offered (Which I'm thinking could be content for us, some day.) but the one they all just played? No sign of it anywhere.

Flora, being the smart cookie she is, asks Shinku why she didn't just get Mint to tell her where she got her copy. Shinku, also being a smart cookie, tells Flora she asked her but Mint couldn't remember. 

Now, as we all know, Mint is a bit of a dumcat, but in this case I'm pretty sure it's not just absent-mindedness. The Warren Continent version of the game just somehow appeared in her apartment. She can't recall buying it, even. And Mint herself said, when they emerged back into reality, that the whole thing hadn't even felt like they were in an Anomaly Realm. It had felt like somewhere real.

I suspect if 999 Nights turns out to be a very popular and successful addition to the game, we might find out more about what all of that implies. If, on the other hand, as seems quite likely, the overall reaction is "That was fun but can we please get back to the real game now?", we might never find out what was going on.

And I'll be fine with it, either way. I hope it's all going somewhere but if it's a mystery never to be solved, that's okay too. Pursuing this storyline to far might be a mistake, anyway. For the health of the game, that is.

Dropping an entirely different game into the middle of one that's barely gotten going was an extremely high-risk choice, both commercially and aesthetically. It looks like Hotta are going to get away with it through the sheer quality of the work they've done but maybe it would be best to quit while they're ahead. 

I was skeptical when I heard about it but I'm having a great time. If it was a game in its own right, I'd carry on playing it. Even so, it'll be good to back to the city. There are more fantasy RPGs than stars in the sky and quite a few cyberpunk dystopias but upbeat, cheerful futuristic cities make for a much rarer backdrop. Maybe stick to your lane in future, Hotta?

Or maybe that's just what they are doing. Maybe they plan on making unpredictability NTE's USP. 

I could live with that. 

No comments:

Post a Comment

Wider Two Column Modification courtesy of The Blogger Guide