Thursday, July 9, 2026

Owning The Problem


Sony
's recent decision to abandon the physical format for Playstation games kicked off a frenzy of hand-wringing and name-calling across the gaming media but, perhaps surprisingly, there didn't seem to be much of a reaction here in this neck of the blogosphere, other than this excellent post by Yeebo, to which I'll return later. 

The main concerns I've seen revolve around three quite specific issues:

  • Archival
  • Income
  • Ownership

The first seems like a very niche problem indeed from where I'm sitting. It pre-supposes a future in which academics are sufficiently interested in the social, cultural, technical or creative history of video games to feel they need more than a broad, historical overview. It also assumes academic institutions won't have the capacity or the will to arrange storage for themselves, outside of stockpiling commercially available disks. 

We know there's already a huge problem with archiving always-online, live service and digital-only titles. It would seem Sony's opt-out from physical media just adds their future catalog to that vast, intangible pile. 

You might think the onus for preservation would fall on the preservers rather than the producers, in either case. It's not as though Sony is asking for the games to be archived. I'm sure if they wanted to keep an archive of the games they've issued, they'd be perfectly capable.

I find it hard to worry unduly about the convenience of notional professors in twenty-second or twenty-third century universities, too. If I was going to try to work up some kind of concern on their behalf, even as a life-long gamer I'd be more likely to be bothered that they were fussing about two hundred year-old video games in the first place. I'd like to imagine there'd be better things for them to spend their time and energy on by then.

The whole "Everything Must Be Preserved" attitude, which really only goes back maybe fifty or sixty years, bothers me more than the blasé "Let it all rot" attitude that preceded it. Even for the purposes of academia, representative samples and contemporary accounts usually suffice to recreate an era. Why we need to keep one of everything, in working order, like a gang of crazed, technological half-Noahs, beats me.

That may just be my lack of sympathy with the whole concept, of course. One thing that seems to have gone out of currency during my lifetime is ephemerality. We used to talk about some things being "built to last" and others being "throwaway" and pop culture was firmly in the latter category. Now it seems every last flyer and graffito must be saved for posterity.

There used to be seven day wonders and five-minute fads. There were trends that came and went. There still are, of course, but at some point we seem to have decided, collectively, to assign lasting value to them, meaning they need to be saved, cherished, preserved for future generations and studied in schools and universities. 

In a way it's a welcome recognition and celebration of the work that went into creating these things as well as the pleasure and joy that came out of them. That's nice. On the other hand, it's dead-wood strewn all over the floor of the cultural forest, getting in everyone's way and stifling new growth. 

It's pretty much a truism now that popular culture feeds on itself but the scavenging goes wider and deeper all the time. I'm always moaning that no music I hear any more fails to remind me of something I heard years ago. It's not old geezeritis or not just that. 

Musicians wear their influences not just on their sleeves but as badges of honor. Music critics are all but incapable of describing any new song or act other than in terms of who, in the great back catalog of their memories, it most reminds them. I try not to do it myself but often I just can't help it. Everything really does sound like something else, now.

As for movies, almost all the successful ones are are either sequels or adaptations of familiar IPs from other media. Originality is almost a commercial flaw.

And games are in perhaps the worst state of all, when it comes to living off their past. Most of the most-successful games now are old. We're constantly celebrating the 10th, 20th and even 25th anniversaries of MMORPGs, but mainstream gaming is chock-full of decade-old hits that won't quit. The most ironic thing about Sony's decision is that it's not impossible that, in a hundred years' time, some of those diskless games might still be in the top twenty!

I wonder, more and more, if it wouldn't be healthier and more aesthetically satisfying to let everything have it's natural run and then slip away. That way, one day, a decade or a century from now, maybe some diligent researcher would write a paper and a new generation could marvel at how the elders and ancients amused themselves. And, I hope, think themselves lucky that their own entertainment is so much better! 

So much for the archivists and their problems. On to the developers.

I was quite surprised to learn that developers, who put out games for Playstation, rely in part on sales of physical collectors' editions and the like. The last console I owned was the Atari 2600 and if there were any Special Edition cartridges for that, I never knew about them.

I do know something about online games, though. Digital online games. With no physical editions. All MMORPG players know about those. We have no choice. There used to be boxes but they went away. I have a whole row of them on the shelf of a bookcase next to me right now. I don't think there's anything there less than a decade and a half old.

I remember there being a good deal of angst about the end of physical media for online games. People liked their boxes. I liked my boxes. And honestly, if games came in boxes now, with manuals and posters and cloth maps, I might still buy them. They make nice keepsakes.

The question, though, is did MMORPG developers deny themselves the revenue that comes from being able to sell people a bunch of tat in a box, when they went all-digital? No, they did not!

I refer you to Daybreak's near-infamous Collectors' Editions of every expansion for the aging dinosaurs in their stable, EverQuest and EverQuest II. What were they asking for the top-end imaginary boxes last year? Let me see...

Two hundred and fifty fricken' dollars! That's what! Makes all that fuss about GTA6 costing $80 look a bit wet, doesn't it?

And did you get a disk for your $250? Hell, you did! 

I'd call that precedent. I'd imagine any games with an actual fanbase could make out like bandits, selling digital special editions, always assuming Sony would cut them a deal. Although maybe there are console-specific technical considerations there I'm not seeing. As I said, not a console person. 

But even if there are, there's always merch. Bands worked out years ago that's where the money is. Daybreak cottoned on late but they're all-in on it now. Want a mug with the symbol of your class? A poster? A mouse mat? A T-shirt? Any of the extras they might have bunged into the Collectors' Edition box, back when there was a box?

Anything, in fact, except a disk with the game on because you can't fit the fricken' game on a disk! How small would your game have to be now to fit on a single disk? EQ is ancient and quite small. The installation on my drive would fit on three DVDs. Neverness To Everness, though, would need a dozen. And what's actually going to be on these disks the archivists want to preserve? 

Sorry - we covered archival already. Let's move on.

And so we come to ownership, which I'm now realizing probably ought to have a post of its own. Ironically.

That was Yeebo's main concern, I think, and so it is most peoples', for very good reason. Some very, very big businesses are hell-bent on converting the capitalist system to a quasi-feudal Lords and Peasants arrangement, where at best we're all tenant farmers on the Lord's lands and most likely we're merely digital serfs.

It's not an appealing prospect although, just as it was in the middle ages, it does depend on what sort of Lord you've got lording over you. If it's the typical squeeze em 'til they bleed then feed what's left to the hounds type, you're pretty much screwed but if it's the responsible steward of the land sort you might at least hope for a quiet life with Sunday mornings off for church.

Badly thought-through metaphors aside, we are clearly slipping into a rental culture without necessarily being aware of it. When I was pondering the virtues of playing my games on someone else's servers on Tuesday, Angry Onions, the appropriately-named regular commenter (The angry part, not the onions...) popped into the thread to point out the shortcomings, namely that NVidia could switch the servers off any time they felt like it and I'd be S.O.L.

That, though, is a somewhat bad example. GeForce Now only lets me play games I already own or games I don't need to own because they're free to play anyway. It doesn't pretend to sell me games that only exist on their servers for as long as they care to keep them running. No, for that you need to go to Steam.

We all talk about our Steam libraries as games we own but ownership there is predicated on Steam a) continuing to exist and b) not morphing into something else. As everyone always says, if you want to own your games, you have to go to GOG. 

But do you want to own your games? Some of them, sure. The ones you know for certain you'll play again. The rest, though? Not just the ones you bought in a sale and never played or played for an hour and didn't much like or even the ones you finished and were glad to see the back of? 

Not all games have much replayability and not all of those that do actually get replayed. I can count the number of games I've replayed on the fingers of... hold on... yes, one hand.  

Re-experiencing entertainment is a bit of a niche hobby anyway. Most people don't do it or that's been my impression. 

I re-read a lot of books, often more than once, but when I talk about re-reading at work, in a bookshop, with people who read obsessively, nearly everyone thinks it's a downright weird thing to do. I was thinking about movies the other day. I re-watch those as well, or I used to, but I doubt there's any movie I've seen all the way through more than three times and not many of those. For most people it's once and done and then maybe once more that they didn't plan on, like when a friend drags them to see a movie they saw already.

And that's probably the right way for everyone other than the poor old professors and students who have to study this stuff. I'm in the process of clearing cruft out of my house. It's going to be a year-long job, if I'm lucky. I have a lot of comics, magazines, books, DVDs and VHS cassettes. That I own. Most of them I read or watched once, if that. 

Would I have been better off to have rented them? Then rented them again, if and when I ever wanted a second go? I'd sure as hell have a lot more space in my house now. And probably more money in the bank, too, assuming a rental culture priced itself appropriately. 

As for games, of which I also have quite a few boxes from the old days, I was delighted when I could just download the damn things so the only space they took up was hard drive space. And even that's a pain, frankly. Cf. my current enamorment with playing the things on someone else servers.

The real problem I see with the current push to get us all to rent rather than own is the blatant dishonesty behind it. I'd say a big notice you absolutely could not miss, right at the point of purchase, saying "YOU ARE RENTING THIS ITEM. YOU ARE NOT BUYING IT AND YOU WILL NOT OWN IT" would solve the problem altogether.

And I'd be happy to rent. I'd prefer it, honestly. The only hard copy media I use these days are CDs for music and physical books, the former only because I have to have something to put on wish lists for birthdays and Christmas and the latter because I work in a bookshop and I get a shit-ton for free.

I'd love to drop both and go all digital. And also I wouldn't. I'd hate it.

Because physical objects feel nice and look nice. It's not about ownership for me. I really don't care about ownership all that much. I care about access but that's a different talk. 

No, it's about tactility. Touching stuff is hard-wired into us. You can't touch your digital games which I'm guessing has as much to do with the furore over Sony's decision as anything else. How many people really go to Gamestop to sell their old disks or hand them on to their friends or descendants? I bet most of those disks sit on a shelf to be looked at and sometimes taken down and handled for the sheer pleasure of it.

That's what I do with my old PC games, anyway. The question is, do I miss not being able to do it with the new ones? 

Hmmm.... well, I didn't until you asked me but now I'm thinking wouldn't it be nice to have a box with Neverness To Everness on the front and a cloth map of Hethereau inside that I could pin up on the wall.

As I knew before I started, there's no answer to any of this. I like it and I don't like it. I think it's important and I think it's trivial. I think we should keep everything and I think we should let it all fade away. 

But what I really think is I'm glad it's not me that has to decide. Well done to Sony for pulling the plaster off. Let's just hope too much skin didn't come off with it. 

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