My MMO rehabilitation continues. Last Sunday I spent a whole three hours in
EQ2, two hours of which were spent re-allocating some 500 AA points across two characters just to get them back to where they were the last time I logged them in. Did I mention how much I despise AA/Talent/Trait resets? I may well log in again today to re-do another couple of characters but after that I'll probably need another week off.
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| Portrait of the author as a young woman |
Syp has a good
piece up at Massively about coming back to older MMOs, which I would have referenced yesterday when I was going over the same subject in relation to my few hours with Asheron's Call 2, only I hadn't read it then. On the topic of MMO House Organ
Massively, Kaozz at ECTmmo posted a very well-argued
response to Matt Daniel's recent sloppy "Second Wind" hatchet-job on Vanguard.
Contrary to what my comment over there might suggest (and it's not so much a comment, more a red wine inspired late-night rant) I don't hate Massively. Massively is an invaluable resource. I pick up all kinds of tid-bits there about games and stories I might otherwise have missed. As a news site it does a great job. Unfortunately there doesn't seem to be enough news to meet the extremely high posting requirement (I believe I read once that they are tasked with posting an article at least once every two hours during the working week) and the slack is taken up with a great deal of feature filler, most of which is of little interest or entertainment value.
Typically, yesterday was the exception with not only Syp's piece but a very good
post by the ever-reliable Jef Reheard on his return to EQ2. Following the last couple of years of worthy but oh-so-dry reportage, I look forward to reading something sprightly, thoughtful and well-considered for a change.
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| Are you following me? |
I'm not sure if that means Jef's no longer covering
The Secret World but whether or not he's out, I'm back in. I patched up yet again, only this time I went the extra mile and logged in. Pushing through the membrane wasn't all that arduous - it's a modern MMO and it's been less than six months since I was last there.
Indeed, it's been even less time than I remembered. I found a cat in my bag and let it out. Couldn't for the life of me
remember where I'd got it. Turns out it's from the Halloween event, a
reward all Templars received for being the best Secret Society at
apple-bobbing. Or something. I'd completely forgotten that although I'd
unsubscribed by then I did log in briefly for the Halloween event under
some weekend ex-subber "Welcome Back" junket. Go me! I got a cat!
The controls came back to me quickly enough, although I did have to go to the interwebs to remind myself how to access my run speed boost (Press X) and my first fight ended with me sprawled in the Blue Mountain dirt. After that it all went rather well.
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| Tyler's "Safe House". Neither safe nor a house. Just sayin' |
Apart from a real fondness for the game, the main reason I was keen to come back after the conversion to Buy-to-Play was the good word going around for Chapter 5 in general and the Tyler Freeborn questline in particular. Syp had a
piece on how good it was a while back and I've seen a number of comments about how its one of the best questlines anywhere, ever.
Well, always a bad idea to come in with high expectations. I completed Part 1
The Vanishing of Tyler Freeborn and I logged out at the very end of Part 2,
The Research of Tyler Freeborn, so I'm half-way through. The second half is going to need to be a
lot better than the first to live up to the hype because so far it's a good, solid TSW questline but nothing more.
Which is certainly not to say I didn't enjoy it, because I did, very much. It's so good to be back in an imaginary world where NPCs are npCs with the emphasis on Character. The sheer quality of the writing carries TSW through any number of longeurs and speaking of longeurs, ye gods and little fishes, the fights! They go on forever! I have a massive sword and a frickin' machine gun, yet it takes me two or three minutes just to kill the most mundane undead nuisance mob. And don't get me started on Bosses.
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| Hyena escapes from local zoo - more pictures page 11 |
That's the reason I stopped at the last stage of Part 2. It's a fight with a 50k HP boss. It took me the best part of 15 minutes to get him to 20% health at which point he spammed me with AE pools of filth in a space too tight to maneuver and poisoned me to death. I couldn't face a second round right away. I'll try again soon, preferably in a group if I can find one.
That option exists, at least, since this isn't one of TSW's notorious Solo Instances that break up groups at the end of various otherwise groupable quest chains. Unlike the humungous boss fight I still have left blocking my main storyline. That one I have to do alone. Fun.
Shorter fights please. I'm all for straight-up hack-em-down gameplay with no tricks, scripts or funny business, but if you want me in the instance for 15 minutes can't I please have fifteen one-minute fights, not one fifteen-minuter? Other than that, great to be back.
Next on the list to get back into some kind of rotation is
Rift and after that
Vanguard. I'd like to get
DCUO patched up again in time for the upcoming housing DLC, I want to re-visit
Fallen Earth and I have an odd fascination with
Argo that I can't quite explain. Then there are all the betas I wasn't going to apply for and somehow did...
I'd better get on with it.