The original five mounts were always horribly unbalanced. Only one, the saurian Raptor, had any general utility. It was apparently intended as the basic go-faster model, with a useful horizontal leap to cross chasms, many of which had been helpfully provided by the art department throughout the Path of Fire expansion for that very purpose.
The Raptor's reign as mount of choice was short-lived, usually about as long as it took someone to finish the lengthy Griffon quest. The catbird was one of the slower mounts but it made up for lack of speed with its ability to hedge-hop like a wounded chicken, an inelegant lurch which still made it more practical for crossing terrain with an active z-axis than any of the others.
Only when faced with a sheer cliff face or a jumping puzzle the devs forgot to ring-fence would anyone employ the squirrel-rabbit known as the Springer. Operating as a jet-propelled pogo stick, the Springer was meant to be dragged out of the bag only when a swift vertical ascent was required and as swiftly replaced. Spring-heeled boots would have been a far prefereable option.
Float like a butterfly, sting like a Portuguese Man o' War. |
That leaves the Skimmer. As the only mount that can operate on water, it does have some utility. It saves you having to swim, at least. Unfortunately, swimming in GW2 is exceptionally easy, so since the Skimmer corners like a drunk hippopotamus and has a top speed that makes you feel you're heading into a force ten gale, that's not as much of an attraction as it could have been.
Perhaps the most annoying thing about the Skimmer is that despite clearly being an amphibian it appears to be alergic to water. The clue is in the name. It skitters across the surface like a skipped stone. You can use it to get to where you think the underwater content might be but if you want participate you have to dismount and dive.
"Less scary largos" is like "less poisonous cyanide", isn't it? |
That did sound like it could conceivably be useful but I was wary of what the so-called "achievement" might entail. I read the ludicrous farrago of pre-requisites for the Skyscale again the other day and that was a hard "nope". If it was going to be something like that then forget it.
Then again, I actually enjoyed both the Griffin and Roller Beetle quests. If it was something along those lines it might even be an entertaining way to pass a session or two.
The first problem was where to start. I'd have expected some kind of in-game prompt but I hadn't seen one, so I googled it. The wiki wasn't telling me anything but I found what looked to be a decent alternative to the much-missed Dulfy.
It's a website called Guildjen , run by "Jen... a female gamer from Argentina". It looks very new - the oldest posts come from the beginning of June - but it already has a lot of solid, useful content and most importantly it's bang up to date. Let's hope Jen sticks around. We could certainly use another Dulfy.
Trust me. It's a thigh-slapper. |
Using Jen's walkthrough probably cut the time it took me to complete the quest in half. Maybe more. I finished it in under an hour. It isn't anything like the crazy collections ANet like to create for big ticket items like Legendaries or the aforementioned Skyscale, thankfully, but it does involve a lot of map-hopping and plenty of visits to obscure NPCs who aren't marked on the map.
Jen's guide not only has all all the steps listed, with precise and accurate details of exactly where you need to go and what you need to do when you get there, it also has all the waypoints, named and with their short codes ready to cut and past into the chat line. You don't even need to open your map.
Should you want to do the quest without spoilers, here's a short summary in bullet-points:
- Be on a character who's completed the Path of Fire storyline.
- Go to any major city.
- Read the note that appears in your mail.
- Follow the clues and go from map to map talking to various NPCs.
- Complete a couple of map events.
- Kill a couple of mobs.
- Get silver in a timed Adventure.
- And that's it.
At the end of all that, you still don't have a skimmer that can submerge, of course. You have a new Mastery track that adds that ability. It costs eight PoF mastery points so if you have those you're all set. I had two so I have some more work to do.
I'd all but forgotten Masteries were a thing. |
Not sure if I can be bothered. Unless the new mastery also doubles or preferably trebles the Skimmer's speed, I can't see the point. If the time trial's any indication, the thing's as excruciatingly slow beneath the surface as above. I'd rather swim.
My only slight concern is that ArenaNet could be softening us all up for some major underwater content to come. They did that whole underwater combat revamp a while back and now this. And lest we forget in all the Cantha hype, one of the remaining Elder Dragons is Bubbles, the as-yet officially nameless Sea Dragon.
Maybe End of Dragons is going to take place underwater. Some of it, at least. In which case, maybe we'll need submersible skimmers. Suppose I better go get some more PoF masteries, then.
Bleh.
I haven't bothered to get it yet either. I think I'm in an extended "off MMOs" phase. Perhaps someday. But not today.
ReplyDeleteNo hurry. The ocean isn't going anywhere.
DeleteJackal has a purpose, it's much faster than raptor when you are climbing a slope, because raptor's jump is purely horizontal and jackal's blink is the same distance no matter where you go.
ReplyDeleteI realize there are people who have all the mounts bound to hot keys so they can swap them in and out for just such a situation but I suspect those are the same people who now have Skyscales, which can pretty much eliminate all issues with going uphill. Indeed, in most situations that haven't explicitly been created to avoid it, the Skyscale pretty much negates the advantages of all the other mounts, doesn't it?
DeleteI still find uses for the jackal, because it’s considerably smaller and more nimble than the skyscale. With quick camera movements, it can even turn mid-jump with a well-timed teleport.
DeleteDunno if you’re aware, but the skimmer is much faster when going over water than it is over land.
ReplyDeleteIt’s also significantly faster underwater than swimming mountless.
That's true, although I'd phrase it as the skimmer being even slower onland than it is over water. I think the real reason it feels so terrible is that it has no burst acceleration at all. The special movement makes it go up in the air but doesn't make it go any faster.
DeleteThere’s also the point Wooden Potatoes raised in his video on the new skimmer skill: going across or through water often feels slow just because it’s so featureless, same as driving at 70 on the motorway feels rather less exciting than doing the same down a country lane.
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