
In theory, I ought to be doing much more than just the MSQ. There's a huge,
open world, plenty of side-quests and companion stories and a whole raft of
activities that would easily occupy my time for hours and hours. But I'm not
doing any of them.
Instead, any time I feel like playing an anime-style MMORPG, I fire up
Crystal of Atlan instead. CoA is nowhere near as good as
Wuthering Waves. It doesn't have the storyline, the characters, the graphics
or the game design to give WW a run for its money. By comparison it's
paper-thin. And yet I keep choosing to play it instead.
Partly, as I've said before, it's the sheer number of things to do in
Wuthering Waves that puts me off. Apparently you can indeed have too much of a
good thing. Mostly, though, it's the way the story is delivered, which does
feel extraordinarily like a tv show.
It takes me three or four hours each time to get through the new chapter,
which is very comparable to the time it takes to watch the eight or ten
episodes of a single season of a show. Then, when that's done, there's a month
or two to wait before the next chapter, which feels like an accelerated
version of the wait for the next season.
To complete the comparison, most of the time I really am doing nothing but
watching a screen. The amount of interaction required seems to get smaller
every time. It really has reached the point now, where I think I'd prefer it
if there was an actual show I could watch instead.
This morning I sat through the full seven and a half minutes of the trailer
for next week's update, Version 2.5, Unfading Melody of Life. Here it
is so you can have the pleasure, too.
The main story is still the prime focus, insofar as it comes first, but it only takes up two and a half minutes of the run-time. The rest of the trailer, more than twice as long, goes through all the other new stuff that's coming, almost none of which I'm interested in and much of which I don't even understand.
I can see there are some changes to Echoes that I'm probably going to
have to pay some attention to if and when the difficulty increases, although
it's by no means certain that will happen. If anything, the game has gotten
easier since I started playing. There's also something called "Special Story Experience" that caught my attention, but it's not explained in any way so I'm just
going to have to wait and see if it's relevant to me.
I'm looking forward to seeing where the story goes next and I'll be happy to
find out more about Phrolova and the Fractsidus. It's always
entertaining when that mysterious organization turns up and causes trouble.
Other than that, everything else, I imagine, I can and will ignore.
Over in Crystal of Atlan, I dinged 50 earlier in the week. Only ten more
levels to go and I'll be at the cap. I imagine it will happen. Nothing seems
to getting much more difficult although I do need to keep upgrading my gear,
something I rarely bother to do in Wuthering Waves, so I guess technically CoA
is more challenging in terms of combat.
The reverse is very much true when it comes to the story. CoA is very
straightforward. It reminds me a little of reading a children's picture-book
sometimes, in that there are a lot of declarative statements, simple
observations and didactic explanations. Nuance, subtlety and complexity are
mostly absent.
That goes well with the art style, which also has a picture-book look about
it, but the combat is comparatively convoluted, involving a lot of combos and
dodging as well as a surprising amount of in-combat interaction with objects
in the environment - ringing bells, climbing ladders, leaping on and off
moving platforms and the like.
Consequently, it feels a lot more like playing a game, which I think may be
why I choose it over Wuthering Waves every time I find myself thinking "Hmmm. I'd like to play a game now..."
Falling between the two extremes on my current gaming calendar is
Marvel's Midnight Suns. Actually, it doesn't so much fall between them
as set them up as two opposite poles between which the player constantly needs
to switch.
I can see why there was so much pushback from players at launch. It's quite
irritating to have to swap to what is effectively a completely different game
every so often just to get to the point where you can go back and carry on
playing the game you wanted to be playing in the first place.
The way it seems to work - I've only been through one cycle so far - is that
you move through the storyline in a pedantically chronological and literal
manner, constantly switching from one mode to the other.
After the tutorial you move to a base, where all the characters either live or
are staying as guests for the duration of the crisis. From there, you
select missions, so far one at a time with no choice, to which you travel by
portal. On arrival a fight starts almost immediately. That's the tactical RPG
part of the game, which is what I "bought" it for and which would, I
imagine, have been the reason most people did.
The game lets you move back and forth, going on missions, throughout the course of a day and doing practical stuff back at base but when night comes you have to stay at the base for a "Hangout" or a "Club Meeting", something which mostly involves deep and meaningful conversations with other members of the team.
The conversations aren't bad but they definitely aren't so fascinating I look
forward to them. Looking it up, I see that there is in fact a way to avoid
Hangouts, although it's not recommended because you get good bonuses from
doing them. Also that they don't seem happen as often as I imagined. There
appear to be more complaints about too few Hangouts in the game than too many.
Maybe Firaxis tweaked it post-launch or maybe the complaints at
the start were from people over-reacting without really knowing how it all
worked. Not like that ever happens...
The hangout part of the game has slightly put me off playing, though. I tend
to play tactical RPGs quite specifically so I can enjoy some turn-based combat
on demand, which makes having to plod through a bunch of conversations to get
to the fights quite irritating. The actual fights thmselves are good fun
though, so I will put up with the inconvenience. For now, anyway.
I can't help thinking it would have been a lot better if they'd picked more
interesting characters, though. Then I might have wanted to talk to them. But
then, post MCU, I'm increasingly finding Marvel characters very bland
compared to their pre-MCU comic versions or, indeed, to just about any
characters from DC, either pre- or post-DCU. They all seem to have a
whiff of the corporate about them these days.
Finally on my gaming schedule, I'm still plugging away at Overseer in
EverQuest II. Just before I started this post, I dinged Overseer 55,
for which there's an Achievement, although it's still five more levels to the
next tier. When I reach that, I'll finally be up-to-date. It'll have only
taken me about six months...
With luck I should have it done by the end of the summer, so I'm well on track
for the Autumn/Winter expansion.
It's now clear to me that Wuthering Waves is an anime I watch, not a game I play. There is the minor inconvenience of having to press the space bar to move the dialog along every so often and the major nuisance of having to stop and fight something once in a while, but fundamentally, I log in when there's a new episode, watch it, then log out until the next one drops.
ReplyDeleteI've occasionally "played" visual novels, which are akin to the same thing. There might be the occasional option to select, but if the game is done well the experience is seamless and it feels like your choices weren't even a fork on the road at all. The design of some of the "choose your own adventure" genre games --such as those from Telltale Games, where you're forced to make a selection within a few seconds, lends an unnatural air of pressure to me and actually takes me out of the flow of the game. That's the precise opposite of what's intended, but I guess it works for other people.
How much of your current enjoyment of Wuthering Waves and other, similar games have been shaped by the episodic nature of comic books? Each month you get a bite sized (32 page) format with a bunch of ads scattered throughout, which feels awfully similar to what you're experiencing in Wuthering Waves.
Oh, that's a good question! It's been decades since I was following comic-book stories in real time but I did it one hell of a lot for the best part of 20 years... and in retrospect it is a strange way to follow a story. A comic takes maybe ten or fifteen minutes at most to read (And that's if it's written by Don McGregor...) but often more like five. A comic-book storyline can easily cover a dozen issues and some, soap-oper-like, just go on and on, and comics come out once a month, mostly, so you're getting five or ten minutes of story every thirty days. Even GW2 wasn't that bad!
DeleteOf course, I used to buy about fifty titles every month, which was affordable back when they cost 60c each and i was in full-time employment. And every couple of months I'd go to a comic mart and buy a hundred or so back issues... so I was pretty much reading comics all the time. It certainly must have prepared me for stories being drip-fed in very small doses but then so did TV in the days before VCRs, let alone streaming platforms, when you had to sit down at a specific time each week to watch a show, then wait a week for the next.
And then there's the way I read novels. I literally read a few paragraphs, say when I'm boiling a kettle or standing in line for something, then put the book away for hours or even days before I pick up back where I left off. I used to read single sentences in the elevator back when I had a job on the 11th floor.
In fact, in comparison with any of those, Wuthering Waves delivers a much larger chunk of narrative in a shorter space of time. I guess I am indeed habituated to following a story in very small increments over random periods of time...
Based on you and another friend, I'm back to Wuthering Waves, but I am way WAY behind the current story. I'm in Mt Firmament, or I was before I decided to fall back and 'grind' so I can level my characters a bit. I'm stuck with everyone at level 40 and the world tier has gone up so general trash mobs are mid-50s. I don't die but the fights take a while.
ReplyDeleteI heard somewhere that Kuro is suing the Neverness to Everness (??) people based on patent infringement of some kind, which makes me thing Kuro is pretty bold based on how much WW is like Genshin Impact. Which is fine with me as I really enjoyed Genshin for a long time. Then I took a break and now I'm lost if I try to play again, and I am NOT going to start a new account after 300-ish hours!
You might want to drop a comment to Naithin at Time To loot, who may know a way around it since he's played about a gazillion hours of WW, but I seem to remember that particular stage, when the player character is ten levels below all the mobs. I got stuck there on one mob in the story I couldn't beat but eventually either something happened or I did something and I got past it and since then - touch wood - I've been mostly higher level than the mobs I'm fighting and it's all been much easier. You can adjust the world tier downwards by one notch in some way I now forget as well but I imagine you've done that...
DeleteI just checked on the patent infringement, since I'm very keen to play NTE, and it looks like a very specific element that could be replaced to avoid the problem. Fingers crossed for that getting sorted out.
Anyway, glad to see you're enjoying WW again. I really ought to try to*play* the game instead of just watching the story...
*Appears* Hi!
DeleteYes, you can set enemy levels back down again while you catch your characters up to the new Union Level maximums if you like. And if you're new(ish) and/or behind in leveling mats, then it is a good option until can get at least one team more or less up to speed again.
You can change the 'Sol3 Phase ' (world difficulty) once every 24 hours so from memory. Go into your menu, and 'SOL3 Phase' with an 'i' button is over on the right hand side.
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Now, more generally and to your post Bhagpuss- Playing WW more akin to an Anime is (I think) where I'm headed as well.
I'm still finding it a little difficult to not login and clear energy so it doesn't go to 'waste', but definitely jumping in less than I was. xD