Everything I know about FireFall comes from a series of posts at Healing The Masses. J3w3l made it sound pretty interesting if a little rough around the edges. Having spent all of two hours there last night I am in no position to offer anything other than the firstest of first impressions but I can say this much: it looks good and it feels fun.
Smile when you call me generic. |
Character creation is perfunctory to say the least, something that's partially explained when you're introduced to the New You machine during the rather good Tutorial. It appears there are more options; you can change your appearance up to and including your gender at will, only it costs Red Beans and beans means dollars. FireFall's a F2P and funding has to come from somewhere.
Who doesn't like a bit of Barry? |
Fluid and satisfying describes the basic gameplay; the nuts and bolts of moving, shooting and, especially Thumping. J3w3l covers Thumping extensively in the above-linked posts but in a sentence it amounts to hitting the ground with a very big hammer to locate resources then calling down an air-strike to mine them, something that understandably annoys the local wildlife, leading to large-scale brawling.
Getting ahead of myself. First there are battleframes to choose from in a Tutorial phase very similar to the one in The Secret World where you get to try out all the weapon types. Battleframes equate to classes, effectively, but you aren't locked to any particular one, just one at a time. Obviously. Try wearing two exoskeletons at once, see how far that gets you.
I can heal you. With a gun. Just come a bit closer... |
Either I must be getting used to these various reticule/mouselook systems or FireFall has a particularly straightforward one because I found the controls very comfortable and natural right from the start. Shooting things was no problem. I did have a little trouble with my Jetpack at first but I soon got the hang of it.
Having too much fun to take a decent screenshot. |
More jetpacks please, developers. I need the practice. Mostly I veered about wildly, crashing through the arboreal canopy before descending ignominiously to bounce off some building and land in a heap on the ground. Pro tip: never land in water. Yes it looks soft but you're in a high-tech, electronic rig-out and electricity and water do not play well together. Or at all. Instant death.
Once the novelty of the jetpack wore off (a bit) I tried Thumping. Took me a few goes to understand the UI there but like all the controls I encountered, once understood it was very easy to use. I was somewhat impressed with the UI overall. It's minimalistic, leaving the vast majority of the screen clear, while the bits you do see are elegant, attractive and comprehensible.
Doesn't it look just a little like a rabbit? |
Clubbing. It has two meanings. |
I filled my first Thumper with nothing but dirt, which earned me a sarcastic comment from the guy in my headset who seems to act as some kind of remote commentator/advisor. (It's worth noting that the voiceovers and dialog that I heard and read were above average throughout. We're not talking TSW here but definitely a cut above basic MMO ham acting and scribbles). On my second attempt I took the trouble to pay attention to the read-outs from my Prospecting hammer, found a better spot and filled my Thumper with some kind of gas. That was unexpectedly satisfying.
Yea, also been playing this weekend for the first time. It's definitely not what i expected, i was thinking a version of Defiance or even Global Agenda. Instead it's kinda a mix between Rift's Zone Invasions , Fallen Earth Vibe (sandboxy crafting) and GW2's dynamic quests (i.e. no quest givers, you look for stuff happening on the map) and of course alot of Planetside 2 in there (especially the progression with battleframes is similar), imagine PS2 as PvE. The combat reminds me alot of Global Agenda (jetpacks/gliders etc).
ReplyDeleteDefinitely a rather unique combination of things , which is fascinating.
Looks like you played right up to the point where most people go "ok , what now?", since there's no story or quest chain or real levels even. I think the dev's have alot of work ahead for them, as it's very unclear for newcomers what exactly goes on. Think EVE, without any tutorial. While Firefall got a tutorial, it's the combat basics (which seems to be easy part), not the finer details of what you can do in the game (and how to do it).
Anyway, i put down a $20 so i can keep playing past this weekend, seems like good deal compared to how much Marvel Heroes and Neverwinter is demanding for a few slots of inventory space.
I think if I hadn't read J3w3l's series of posts on it I'd have been completely lost. Even so I was also expecting something more along the lines of Defiance (not that I've played that either).
DeleteOn the other hand I found the basic mechanics exceptionally easy to pick up, much more so than many recent MMOs and I was having fun literally within seconds of logging in. I'm looking forward to digging deeper. The only thing that makes me unsure if I'll play it much is where I'll find the time but I plan on fitting it in somehow.
Defiance is pretty much on rails for the most part. Plus the maps are rather uninspiring. Firefall in contrast has really beautiful sites i must say, it gives me that feeling i got when i played Farcry. The whole tropical/forest scene. Coming to think of it, Farcry also had the gliding...
DeleteAs for the time, unlike Defiance which have a set of objectives and you just continue completing them and move on to the next hub, in Firefall i expect it will pretty much be an EVE like situation. You will log in and decide to gather some ore via thumping, maybe see an invasion and go do that, maybe form a group and go do an ARES mission . You'll have to set you own goals, or just roam around and get totally distracted (like myself).
Glad to see your finally trying it out. I really enjoy my time there and it's a great mmo for a little fun and pew pew now and then.
ReplyDeleteContent lacking in certain ways but the idea behind it all is fantastic. They haven't realised that idea yet though and I don't think they will for about another year yet. There are some special extra credits videos about it if your interested http://www.youtube.com/watch?v=RhLBtBUp_pI&list=PLtcu4gHgXjX0eSOxJ6rGQYhfpQfwFnBs2
Also, if your wanting a guide for a quick play one weekend give me a message, I'm am no where near as far along as some, and haven't played in a few weeks but I think I know enough.
Thanks, I might take you up on that although your various posts on it were pretty much a tutorial in themselves! Not sure how much time I'll be able to give Firefall but I'd like to fit it in somewhere because it just had a good feel to it from the start. So many MMOs, so little time...
Delete