What I wanted to write today was a review of the first season of Arcane, which I finished watching last night. Bit late but still...
That, however, requires some time and thought and I have, if I'm lucky, about an hour to get this post written, edited and published. So that's not going to happen.
I will spoil my own future review, should it ever come to be, by saying I found Arcane to be one of the most impressive animated series I have ever seen. And I've seen a few. The animation itself is quite possibly the most detailed, fluent and expressive I've ever seen outside of a cinema or for that matter inside and the script was pretty damn fine, too. Not to mention the voice acting.
Better stop before I really get into it. I just wanted to say it was magnificent and I'm an idiot for not watching it when it came out. Maybe I'll save the full review for when I've seen the second season, although that could be a while. I need a breather after the emotional beating the first one gave me before I get back on that particular horse.
I don't want to skip a posting day just because I can't write the post I wanted to, though. I'm aiming for 300 posts for the calendar year, which means I have to come up with ten in the next nine days. The Advent Calendar has me covered for three so it's seven in nine but of those nine I'm working three and I generally don't work and post so it's really seven in six.Can't afford to skip a day, then. Hence this half-assed excuse for a post.
One card any games blogger can always play is the good old "What I've Been Playing" number. In my case, that'd be EverQuest II. Quite a bit of it, in fact.
Enough that my Sage is now halfway through Level 134. The cap is 135 so he's nearly there.
He would actually be there already if it wasn't for the shameless time-gating. I'm not just talking about the reputation grind, the details of which I laid out a week ago. I got that done in about four days by doing the three-hourly quest once in the morning and again in the evening each day, much the same as I used to do the Overseer missions.
With that finished, I thought it would be back to regular questing until I got to the end of the Signature quest and hit the cap. I was half right.
There's no more time-gated content within the questline itself. The problem is that there isn't much more questing at all. It took me one more session to finish it all.
It was fun. I enjoyed it. I have no complaints about the quality. It's the quantity I'm not so pleased with.
When my Sage reached the end of the Tradeskill Signature, he was still some distance from the cap. It took him to the very beginning of Level 133. It also gave him a Familiar, an Advanced Spell Book with some of the new recipes and granted him license to fly in the two opening zones of the new expansion.
All of which is very nice but it's not the end. He still needs two more books and the power of flight in the third zone and for all of those he has to be Level 135. So how is he supposed to get there?
By doing time-gated, repeatable quests, of course! There's a single quest available and it has an eighteen-hour refresh. That's a lot more manageable than the three hour refreshes of the last one but also less amenable to shrinkage by super-human effort (Aka Obsessive and Unhealthy Gameplay.)
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| Putting a positive spin on it |
At that point he'll be able to buy the other two recipe books from the vendor in The Unknown and fly anywhere he fancies. Then he's going to need an unconscinable amount of rares for all the Expert spells he'll have to craft for himself, Mordita the Necromancer and possibly the Inquisitor and the Wizard, too. If I have any sense, which is a debatable point, I'll take him through the Adventure Signature line first, so he's robust enough to do his own foraging in the new lands. Otherwise he'll have to use the silly magic hand and that's soooo sloooow....
The issue with the Adventuring Signature is the speed of leveling. Mordita is on the final stage now and once again I have to say it's been an entertaining story with enjoyable gameplay. I'll maybe do a proper write-up on it when I've finished. She just has one instance left, according to the wiki. It should only take her another hour or so.
And then she'll be right around where the Sage was at the same stage, I think. About two levels shy of the cap. Only I don't think Adventurers get a nice little 18-hour repeatable that gives half a level every time you hand it in. I think what they get is a whole load of side-quests, repeatables and collections that each net maybe 4% of a level.
I could be wrong. I hope I am. I guess I'll find out when I get there. I fear it could be a while before Mordita caps out, though, and if Barnabus is going to do it too, he has at least a dozen or so hours ahead of him to get to where she is.
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| I said it was entertaining. I didn't say it made sense. |
Except there were several expansions where that was pretty much what happened. Okay, not five minutes, but fast. The questline gave you so much xp you were capped long before you got to the end of it.
And I liked that. It was a great example of giving someone what they want not what they ask for. If they'd done a poll in advance, asking if I wanted to level faster, I bet I'd have said no. But they didn't ask. They just did it. And it turned out that was what I wanted, even if I didn't know it.
And then, a couple of expansions ago, the whole thing went into reverse and then some. We didn't even go back to how it was before, when the main questline in an expansion would take a good, long while but you'd come out the end of it there or thereabouts at the cap.
Instead, the current model has you still in the middle of leveling up when the story reaches its conclusion. After which you have to cobble together whatever sources of extra xp you can find to make up the difference. There's always enough, somewhere, but you have to go look for it. Or in my case read a guide.
These things change all the time, of course. If they don't, all the complaints are about how stale and repetitive the expansions are getting. If they do, it's all "Why try to fix something that wasn't broken?" There's no winning with MMO veterans.
For all that, I think this is a pretty good expansion so far. I can quite easily imagine taking multiple characters through it over the course of the year. And we get a pass on leveling for the next one with the bi-annual rise in Level Cap, so really I have two years to bring everyone up to speed.
Always assuming, that is, that there is another EQII expansion in 2026. And 2027. If I had to bet on it, I'd bet there will be but I wouldn't bet my shirt, let alone my house.
I should probably just be grateful we're getting expansions at all and stop nitpicking.




I will say that one thing I do not miss from EQII is the giant, blog post length item/pet/whatever stat pages that strain my eyes to read and give me a headache trying to whether or not I even care about what the thing does.
ReplyDeleteThat said, my memory is that the compare windows are decent.